Missions
Missions are one of the easiest and fastest ways to make cash in the game. Below
is a step by step guide to the Star Wars Galaxies mission system:
Step One: Decide where to get your mission. There are five
choices
- Regular Mission Terminal. This is the terminal you will see the most
of. Most cities have quite a few of these scattered around, and in many cases, this
is the only choice you have for getting a mission.
- Empire and Rebel Mission Terminal. The missions you get from these
terminals give you a faction boost as well as money. Since you only gain faction,
and don't lose it, and since the missions given out provide the same rewards as the
regular mission terminals, you should use these terminals whenever they are available
rather than the regular mission terminals.
- Bounty Hunter Mission Terminal. These missions require that you track down
a fugitive using a bounty hunter droid and bring him or her to justice. They are
more difficult and generally pay a lot more.
- NPC Mission. Many NPC's will give you a mission if you talk to them.
These missions vary in type as listed below.
- 1) Recon missions - These involve you going out to the waypoint and then
returning to the NPC. Usually, the NPC is worried about gangsters or suspicious activity
in the neighborhood. This is by far the easiest mission because you don't have to do
anything other than stand at the waypoint for a couple of seconds. Recon missions are
normally given by town NPC's.
- 2) Survey missions - These missions require you to locate a certain
resource type at a certain concentration using your survey tools. Once you locate the
required resources, you receive payment automatically. This sort of mission is a one-way
mission, in that you don't need to return to the NPC. Survey missions are normally given
by NPC's out in the field. You are required to travel at least 1024 meters from the quest
giver, this can be an easy way to rack up a decent amount of credits in a short period of
time. Even better if it's an Imperial or Rebel POI that also gives you faction as part of
your payment.
- 3) Escort missions - These missions require you to literally go someplace
to meet an NPC and then lead the NPC back to the mission-giver. This is complicated by the
fact that the NPC's WALK the entire distance and they're not very good at following so
they tend to aggro mobs along the way. The distances involved can often be 10k or more and
the payouts are no better than the other missions types. IMO, it's often better to just
abort the mission unless you're a glutton for punishment. The escort NPC will NOT board a
shuttle with you. (Note: Some beta testers have reported that you can lose the escort NPC
in town, then shuttle yourself back to the mission-giver and receive the reward. That is,
the mission just checks that the escort is alive when you "finish" the mission.
I haven't personally verified whether this is the case or not.) Escort missions are
normally given in town.
- 4) Crafting missions - These missions (usually a downed pilot or agent who
needs a special piece of equipment made) require you to find an NPC who gives you some
ingredients. You then get a new waypoint to the delivery NPC. At some point in
between, you take the ingredients and craft whatever it is that the delivery NPC needs.
(Always seems to be an output governor, for some reason.) When you reach the delivery NPC
you can't just talk to her. You have to drag the crafted item from your inventory onto the
delivery NPC. At that point, you receive your payment. Crafting missions can show up
in town or in the field.
- 5) Entertainer missions - These missions simply require you to travel to a
designated cantina or hotel in another town and play or dance for awhile. After some
(seemingly random) amount of time, you'll get your reward. Note that if you are grouped
with other entertainers when you are rewarded that the reward will be split with the
group. Entertainer missions are normally given in town but I've encountered them in the
field occasionally.
- 6) "Junk" missions - This is a special class of missions that
seems to be left over from the early stages of the game. When you find one of these NPC's,
they'll normally give you a delivery of some sort that requires you to return to the
mission giver. However, the waypoint you get is a standard "blue" waypoint
instead of the normal "orange" mission waypoint. When you reach the recipient
NPC, the blue waypoint is deleted and replaced with a different blue waypoint leading back
to the mission giver. When you talk to
the mission-giver again, you get some thanks and a small, basically worthless item along
the lines of a photograph or an engraved pen set. These things can usually be sold to a
junk vendor for a few credits each.
Step Two: Delivery versus Destroy. Choose whether you want a
delivery mission or a destroy mission. Delivery missions require you to go to an NPC
in the same town as the terminal and pick up an item and then to deliver it somewhere
else. The final destination can be anywhere on the planet. In order to
complete a delivery mission of any real value, you will need at least enough credits to be
able to purchase a shuttle ticket. Destroy missions ask you to go out into the
wilderness and destroy something. In general, destroy missions are more difficult to
complete, since you will have to avoid getting killed on the way to and from the
target. The advantages of a destroy mission is that you gain other skills while
doing it and you do not need to spend any money to complete it. Delivery missions
are pretty dull, but are very safe. You just run back and forth and collect your
money. The choice really comes down to whether you just want to make as much money
as possible in the shortest time possible, in which case you should take delivery
missions. If you instead wish to take a mission that will utilize other skills and
actually engage you in some combat, then take a destroy mission.
Step Three: Choose your mission (terminals).
- Delivery Missions: For delivery missions, the principle factor to consider
is that the further away you go, the more the mission pays. Since it costs the same
to take a shuttle one town away as to take one to the other side of the world, you will
want to accept delivery missions for places as far away as possible. The way to do
it is to just keep refreshing until you get a high paying mission. Then check the
details of it and note the distance and direction you need to travel and accept it.
Then refresh the list again until you get another mission to the same area and do both
together. In fact, if you are trying to make as much money as possible, consider
travelling to a planet that has a wider array of cities, like Corellia or Naboo, and doing
a bunch of delivery missions there. At the very least, check the map and take a
shuttle to one of the cities on the edge so that you will be able to travel further to
deliver the items. This can get you as much as a thousand extra credits each pair of
missions.
- Destruction Missions: The reward for destruction missions seems to be a
combination of the difficulty of the final objective and the distance you need to
travel. When choosing a destruction mission, make sure you check the difficulty
rating. This tells you how tough the mob will be at your objective. At
beginning skills, you should try to take missions of a low difficulty (level 10 or
lower). Higher difficulty missions are designed for groups or higher skilled players
to complete. Distance is also important, since destroy missions take place in the
wilderness and you cannot shuttle to them. Surviving the trip to and from the
mission is often more difficult than completing the mission itself. If you are
thinking of heading out into the winderness to hunt, you may as well grab a couple
destruction missions, as one direction is as good as another, and this gives you a
destination and a chance at some extra credits.
Step Four: Carry out the mission. This basically can be summed up as
"follow the arrow". For a delivery mission, pick up the item and then head
to the nearest shuttle station. Check your planetary map to see where the waypoints
are located, and buy a ticket to that city and catch the shuttle. When you get
there, look for the waypoints and make the delivery. Instant credits. If you
are going to head back to where you came from, make sure you pick up a couple of missions
for that city. For a destroy mission, just follow the arrow. Keep an eye on
your radar and try to avoid any unnecessary combat on the way for a quick resolution, or
take your time and kill every thing in your way as you head to the waypoint.
Remember, that they point of most destroy missions is to destroy the lair of the
creatures, rather than the creatures themselves.
Some tips on running missions:
- If you are catching a shuttle to another city to meet a friend, or for any reason
whatsoever, make it a point to get a couple of missions for that city. Why not? You
are going there anyways, so you might as well get paid to do it.
- If you are heading out into the wild, grab a couple of destruction missions. They
give you a direction to go and a chance of getting some extra credits while you are out
there.
- You can change the color of the arrow and waypoint for a mission by clicking on the
datapad and holding the mouse down on the mission description until the color selection
appears. This is a very useful tool to keeping the two missions separate.
- There is no penalty for taking empire and rebel missions, and you get the bonus of
gaining some useful faction, so when they are available, these should be used over the
regular mission terminals.
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