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Talus
Notes:
One of five habitable planets in the Corellian system, Talus is a temperate world very similar to Corellia. It has a wide range of terrain, including forests, grass plains, and mud flats. The planet is inhabited by three sentient species: humans; the stocky, fur covered Drall; and the sleek Selonians. Although all three species generally co-exist peacefully, they do have a history of political conflict that has been marked by sporadic violence.

Talus is roughly the same size as its sister planet, Tralus. Both orbit a common center of gravity, and are together known as the Double Worlds. Both Talus and Tralus are governed by the elected Federation of the Double Worlds, or Fed-Dub.

Like Corellia, Talus has remained largely neutral in the early days of the Galactic Civil War. The Empire monitors Talus for Rebel activity, but allows Fed-Dub to operate independantly and has yet to interfere with any of the planet's major corporations. Although Talus is less renowned than Corellia, the planet does have a vibrant economy that revolves around starhip manufacturing.

Talus still holds many mysteries for explorers. In fact, it is rumored that a planetaty replusor is located deep beneath the world's surface. The device may have been used eons before the Battle of Yavin, presumably to move Talus from an unknown location and into its current orbit.

Agacep's High Resolution Talus Map (pdf 6.0) Click map for download (884 KB)


Updated 01-21-2004
Quests for Talus
Bestiary for Talus
Facilities for Talus

TALUS

Click on a highlighted zone to learn more about that area.
Area 1 Area 2 Area 3
Area 4 Area 5
Area 6 Area 7
Area 8



Terrain: Fields, forest, seas
Key Locations: Dearic spaceport


One of the five habitable planets in the Corellian system, Talus is a blue, white, and green world. The elected Federation of the Double Worlds, or Fed-Dub, rules Talus. Beneath the surface of Talus is a planetary repulsor, which was used in ancient times to move the planet into its current orbit from an unknown location.

In terms of terrain, Talus strongly resembles its "brother" world, Corellia, but possesses its own range of unique environments, including mudflats and ravines.

View images of Talus and it's surrounding space in our gallery:



Area 1
Those who take the time to journey to the far north west of Talus should do so with caution. Enemies in this area can range as high as combat level 54 to 60. The mountains are steep indeed but you can still find plenty of water and vegetation. Do not be surprised to come across a Vynock or two.




Area 2
This area is less safe for rebels than for imperials. You'll find the site of an Imperial vs Rebel Battle as well as a common site on worlds in the Corellia system: an Imperial Outpost.




Area 3
Visitors to the north east of Talus will find the small but vital city of Nashal waiting to welcome them. Within relatively short distances from the city is the site of a Corsec vs Flail Battle and the Aa'Kuan Champion's Cave. Many creatures you find on Corellia you will find on other planets of the system so be on the look out for Gulginaws and Dralls and the like.



Area 4
Nestled in the hills of western Talus is the Lost Aqualish War Party Cave. Tresspass at your own risk. You can also expect to see creatures like the Hilltop Kima prowling about.




Area 5
Area 5 extends from the middle of Talus to the east. Most mobs here are primarily combat level 38-46 and you can find grand adventure in the Giant Fynock Cave, if you dare. Anyone wishing to hunt Sludge Panthers will find they have overtaken the Lost Village of Durbin which is now often called simply Creature Village.




Area 6
The lowest level mobs of Talus can be found here which is also the area in which you'll find the bustling Capital city of Dearic. Not all is safe however, for you can still find Gufdrolgs and other beasts as well as the mercenary camp of Erran Sif.




Area 7
The south eastern corner of Talus is mainly a mountainous region. A perfect place for the Binayre Pirate Bunker and an Imperial Detention Center. Expect to of course see plenty of Imperials and Pirates not to mention the occassional Kima.




Area 8
Since it's not near any populated zones one would think this south west corner of Talus would be pretty empty. One would be wrong. Perhaps because of it's seclusion it has become rather popular. In this area alone you will find the Giant Decay Mite Cave, a Rebel Weapons Depot, and the infamous Berserk Kahmurra Bio LabKhamurra as well.




Points of Interest:
Last Updated: Fri Jun 2 18:58:20 2006
20 Threads (Search Forums)
biogenetic research station
Posted: Jan 24th 2004 4:48pm | IP: Logged | Reply to this
Anonymous Score: Default
does someone know something about the kahmurra biogenetic research station? i cleaned it, but found nothing of interest there?
the place
Posted: Jan 18th 2004 6:38pm | IP: Logged | Reply to this
Anonymous Score: Default
yeah, i went and looked, its pretty sweet
As'tral Ablon
Posted: Dec 8th 2003 3:21am | IP: Logged | Reply to this
Anonymous Score: Default
If you are looking for a player city to join on Talus-Starsider. Come to Veritas. We are on the map. We offer a gamers based community. We welcome imperials and neutrals and will galdly harbor Jedi Knights.
I am on a personal quest to find that machinery in the planet.

As'tral-Droid Engineer
Starsider
Can't open map
Posted: Dec 1st 2003 9:29pm | IP: Logged | Reply to this
Anonymous Score: Default
I just downloaded Adobe Acrobat 6.0 and I still can't open the pdf map. There must be something wrong with the link.
RE: Can't open map
Posted: Dec 25th 2003 10:30am | IP: Logged | Reply to this
Anonymous Score: Default
You may also need to remap .pdf files to Acrobat 6. I had to do this after installing acrobat 6 as it kept telling me I had no adobe programs installed and would I like to download and install one.
RE: Can't open map
Posted: Dec 2nd 2003 9:14pm | IP: Logged | Reply to this
Anonymous Score: Default
Make sure you set Acrobat 6 as your default, and uninstall acrobat 5. If you are still unable to open it, drag and drop the file onto acrobat 6 while it is open.

-Agacep
RE: Can't open map
Posted: Dec 2nd 2003 2:53am | IP: Logged | Reply to this
Anonymous Score: Default
works just fine for me :)
fence
Posted: Nov 19th 2003 8:31pm | IP: Logged | Reply to this
Anonymous Score: Default
I found a huge laser fence at -3600, -3200....nothing in it though?
On Valcyn Server?
Posted: Nov 11th 2003 10:41pm | IP: Logged | Reply to this
Anonymous Score: Default
On the Valcyn server? If you are, check out the famous Hata-Mart. It is just east of Dearic, about a minutes walk from the shuttleport & rebel terminals. There are great items of all kinds! While over there check out the N M W guild. It is decorated quite nice with even a waterfall in the side room.
Anonymous, Posted: Nov 29th 2003 1:12am, Score: Sub-Default, [expand] shut up fag. We don't need to hear your advertisements.
Map
Posted: Nov 10th 2003 6:20pm | IP: Logged | Reply to this
Anonymous Score: Default
Does anyone know where I can get a map of the planet the one posted here will not open for me.
RE: Map
Posted: Nov 12th 2003 3:47pm | IP: Logged | Reply to this
Anonymous Score: Default
Quote:
Does anyone know where I can get a map of the planet the one posted here will not open for me.


You MUST have Acrobat reader 6.0. It's a free download from www.adobe.com
Creature Village
Posted: Nov 10th 2003 6:19pm | IP: Logged | Reply to this
Anonymous Score: Default
The devs have eliminated the balcony from the outer edge of the village. That basically means there is no longer a "safe" spot to shoot from. You can still park on one of the porches but there is still a chance that the panthers will reach you.

****Whatever you do, do not enter the houses! There is some glitch that throws you out of the house. Not a problem unless you have a group of panthers attacking you, then you find yourself about 10 feet from the door and open to attack.***
Rebel Base
Posted: Oct 20th 2003 12:09am | IP: Logged | Reply to this
*
99 posts
Score: Decent
A large underground rebel base is at -4923, -3125. The only NPCs who were willing to converse were the standard rebel recruiters. I could not find anyway to get to the bottom of the area. The only thing of note was a device that allowed 'Set to Overload' (which I did not activate).
----------------------------
Fort/Forth, Valcyn
(Forthoffer retired from EQ/Lanys, as a 65/155 cleric with effectively GM in all standard tradeskills)
Ahoy there!
Posted: Oct 12th 2003 7:52am | IP: Logged | Reply to this
Anonymous Score: Default
there is also a cave ne of Dearic - populated with animal - motly vynocks and bugs but others are in there too.
Question
Posted: Aug 8th 2003 9:15pm | IP: Logged | Reply to this
Anonymous Score: Default
Has anyone tried placing a Corellia house on Talus? Someone mentioned to me that it might work because it's the same system.
RE: Question
Posted: Aug 8th 2003 11:33pm | IP: Logged | Reply to this
Anonymous Score: Default
Corellian homes can't be placed on Talus yet. A number of us have been trying to get the Devs to have Corellian on Talus, Nabooian on Rori and Tatooinian on lok.
BSS on Talus
Posted: Aug 8th 2003 2:11am | IP: Logged | Reply to this
15 posts
Score: Default
BSS on the Kauri server has a Hall and shops and even med center.

NW of Dearic abot 2 clicks. I dont have the Waypoint but will repost with it.

Vent
RE: BSS on Talus
Posted: Nov 6th 2003 12:29am | IP: Logged | Reply to this
Anonymous Score: Default
what thehellsa click, man? I wasn't in nam.
RE: BSS on Talus
Posted: Nov 16th 2003 11:56pm | IP: Logged | Reply to this
*
173 posts
Score: Decent
ehem

(1 click = 1 kilometer)


=)
----------------------------
Peace
Player community
Posted: Aug 6th 2003 7:09pm | IP: Logged | Reply to this
Anonymous Score: Default
I just want to announce that the PA Crimson Star has started a community on Talus, located at 4100, 1450. It's a little south of Nashal. Although the PA is based on Loc, we will be placing a hall on Talus soon. We also have a general store at about the same coordinates.

In game: Kaleu
www.swg-crimsonstar.com
Sludge panther
Posted: Jul 27th 2003 8:26am | IP: Logged | Reply to this
Anonymous Score: Default
anyone has loc of where sludge panthers are to be found ?
Anonymous, Posted: Aug 4th 2003 4:25pm, Score: Sub-Default, [expand] yes
Mystery Island
Posted: Jul 12th 2003 12:32pm | IP: Logged | Reply to this
Anonymous Score: Default
I found a small, walled island with smoke and flames coming from the center. From swimming out to it I could find no way to gain entry. The coords are 2446, 2474. I took a few screenshots of the structure - sure wish I could figure out how to enter it.
RE: Mystery Island
Posted: Aug 6th 2003 7:03pm | IP: Logged | Reply to this
Anonymous Score: Default
I'm guessing it has something to do with the plantary repulser.
RE: Mystery Island
Posted: Jul 31st 2003 1:05pm | IP: Logged | Reply to this
Anonymous Score: Default
i found that a few weeks ago it is like a 25 m square block floating in the figure 8 lake sw of Nashul. No way in a checked everything I could.

Maybe it'll be something later
misspelling
Posted: Jul 11th 2003 6:29pm | IP: Logged | Reply to this
Anonymous Score: Default
Starhip manufactoring?
RE: misspelling
Posted: Aug 6th 2003 5:10pm | IP: Logged | Reply to this
Anonymous Score: Default
exhaust port for planetary repulor?
Anonymous, Posted: Jul 9th 2003 10:10am, Score: Sub-Default, [expand] and roll..
Anonymous, Posted: Jul 3rd 2003 6:33pm, Score: Sub-Default, [expand] I rock

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