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Dantooine
Notes:
Inhabited by the primitive Dantari, Dantooine is a world of rolling plains. Long ago, Dantooine served as a Jedi training center, and the ruins of the Jedi Temple still exist.

-7236 / +4324 Large sharp pointed stones arranged in a line with fence
-7212 / -806 Large native village on one of the larger lakes
-7085 / -6149 Native huts
-6952 / +5614 Large head like the ones you find on Naboo
-6947 / +5614 Huge abandoned Rebel base that Princess Leia mentions
-6196 / +2670 Native huts
-6143 / +4675 A set of stone arches that zig-zag up to a stone disk
-6028 / +1123 Native huts
-5784 / +3421 Native huts
-5549 / +4507 Two carved heads facing each other across a small gorge
-5389 / +1387 Somewhat buried disk with two large logs on either side
-4974 / +6386 Carved head with 3 Jedi era columns around it
-4553 / +2728 Circle of sharp pointed stones
-4495 / +1636 Jedi era building on top of a hill
-4436 / +5295 Native huts
-4217 / +4235 Columns leading up to an arch way (Jedi era)
-4209 / +2354 Imperial Outpost with space port
-3841 / -5749 Large native village
-3648 / +3971 3 carved heads and 2 totems on hill
-3409 / +2913 Step pyramid with carved head on top
-3127 / +3394 Jedi area causeway across a lake
-2480 / +4599 Small hill with spiked stone outcroppings
-2421 / +3370 Ruined building
-2015 / +1432 Native huts
-2004 / +1243 Adobe hut with large metal pipe out the top
-1818 / +3794 Animal heads stacked on top of one another with one totem
-1587 / +5486 Tent (Native)
-1473 / +2669 Ruined stone building
-1189 / +4156 Large head buried in the side of hill overlooking a lake
-897 / +6883 A step pyramid
-781 / +2087 Jedi era building and arch on Island near the mining camp
-712 / +1463 3 totems forming a triangle (with a tree in the middle)
-647 / +675 Mountain top lake (small)
-617 / +2515 Mining outpost with space port
-478 / +2075 Stone head about to fall in to a lake
-292 / +6883 Two carved heads with one laying down
-202 / +5955 Fenced in pond with totem and animal skeleton
+130 / +5242 Buried step pyramid with alter still exposed
+237 / +2171 Set of columns across river
+338 / +5543 Stone outcropping of rock with a totem in front of it
+446 / +4646 Jedi era ruins (basically one building)
+563 / +1873 Rock outcropping (not natural)
+897 / +1393 Buried Jedi era arch
+1033 / +3606 Lake Platform with 2 native huts on it
+1158 / +5752 Jedi era arch (hooded person holding sword upright) overlooking lake
+1567 / +6417 Agro Outpost with space port
+1586 / +5959 Native huts
+1927 / +1467 Native huts
+2077 / +5334 Jedi era circle of ruined columns
+2317 / +6196 3 carved heads along lake
+2885 / +4482 Adobe style arch with flames coming out the top
+3087 / +1217 3 carved heads on a small island all facing outward
+3181 / +5967 Native hut with 2 totems and a fenced in coral
+4154 / +5254 Jedi Temple and Academy
+4630 / +3643 Stone arch that leads to a head with several carved heads on each side
+4873 / +4508 2 native huts in semi wooded area
+5019 / +6841 Ruined building
+5270 / -4573 Wood bridge and fence
+5900 / -16 Four stone arches that form a box

Agacep's High Resolution Dantooine Map (pdf 6.0) Click map to download (977 KB)

Updated 01-21-2004
Quests for Dantooine
Bestiary for Dantooine
Facilities for Dantooine

DANTOOINE

Click on a highlighted zone to learn more about that area.
Area 1 Area 2 Area 3
Area 4 Area 5
Area 6 Area 7
Area 8 Area 9
Area 10 Area 11



Terrain: Grasslands, Steppes
Key Locations: Dantari camps, unnamed spaceport


Dantooine is a relatively isolated and unspoiled world dominated by sprawling grasslands and large oceans. The planet is inhabited by humanoid nomads known as the Dantari. The Dantari are hardy, yet primitive beings that can be found hunting along the coastlines.

Thousands of years before the Battle of Yavin, Dantooine served as the site of a small Jedi academy overseen by Master Vodo-Siosk Baas. Over the centuries, the planet has also attracted a handful of colonists, who live in rustic family estates spread across the planet. The planet does have one small spaceport to handle new arrivals.

Because of its remote location and small native population, Dantooine recently housed the Rebel Alliance's primary base. The Rebels eventually discovered an Imperial tracking device aboard a cargo shipment to the base, and promptly evacuated the site in a single day. When Grand Moff Tarkin threatened to destroy Princess Leia's homeworld of Alderaan, she revealed that Dantooine was indeed a Rebel hideout, although she was well aware that the Rebels had already abandoned the planet.

Since the destruction of the Death Star, the Empire has established a small outpost on Dantooine, if only to prevent the Rebels from returning. In addition, Dantooine is the central base of operation for a small band of smugglers known as the Gray Talon.

View images of Dantooine and it's surrounding space in our gallery:



Area 1
One wouldn't expect to find much in the furthest reaches of a planet... which is exactly why this zone is where you can find the Abandoned Rebel Base. While the base is abandoned, the area is not so be on the look out for wandering tribesmen from one of the various tribes on Dantooine and creatures like the poisonous Voritor. With combat levels reaching up to 80, this is one of the most dangerous area of Dantooine.




Area 2
You'll find most of Dantooine void of civilization but wildlife and primitive cultures abound. In this area, like in most areas of the planet, you can come across any number of creatures including the very large, very strong, and very dangerous Graul.




Area 3
This is the section of the planet for the Force Sensitive to investigate. The combat levels are extremely high but you can find the Force Crystal Hunter's Cave and the Ruined Jedi Temple here. Both worth the visit young Jedi.



Area 4
This small zone can be conisedered Dantooine's "starter area". One key reason for this is the presence of one of a small Mining Outpost that has a few of the basic emenities like a Bank, Starport, and Tavern. The mobs here range in combat level from a mere 60 to 66. Highlighted by a small lake, this zone is home to the usual suspects including the far ranging Bol.






Area 5
More grasslands mean more hunting, and not much else. Keep an eye out for a worthy target such as a Piket or two. Not aggressive, you'll have time to setup a strategy for taking one of the behemoths down if you need to.




Area 6
They like putting points of interest on the outskirts of planets it seems since this far western zone is where you will find both the Mokk Stronghold and one of the planets three known Dantari Villages.




Area 7
Just a little east of the Stronghold is one of the only 3 signs of civilization on the planet outside of remote settlements. The Imperial Outpost was erected here to help prevent another Rebel Base from being created on Dantooine. You would find many people but you will find a Cantina, Bank, Starport, and other basic structures here. The surrounding plains and waterways are home to many creatures such as the mighty Thune.




Area 8
This area is nearly dead center of the planetary map as is the Kunga Strongholdin it. Plenty of humanoids can be found around here. Just more varieties of the native tribes.




Area 9
Area 9 is a very large and dangerous zone. Perfect for hunters. It's more hilly than the central regions of the planet but you can still find the occassional Quenker as well as other creatures. There are plenty of natives here as well: this zone also houses another of the Dantari Villagesand the Janta Stronghold.




Area 10
There is nothing overly remarkable about the southwest of Dantooine besides the last of the three known Dantari Villages, and a sizable lake. Expect to see more of the same types of creatures here as in most other areas but the combat levels only range from 68-74 so it's not overly dangerous for most people.




Area 11
The final area is, you guessed it, a lot like the rest of the planet with vast plains and grasslands and pocketed with a few steppes. A large lake is here as well, no doubt connecting to a larger ocean beyond our reach. One of the plentiful creatures on this planet that you can expect to find in this zone is the Hurrton. For those who'd rather not go to the Imperial Outpost for their basic needs, a more neutral Pirate Outpost can be found on the north edge of the lake.




Points of Interest:
Resources:
Last Updated: Fri Jun 2 19:42:05 2006
31 Threads (Search Forums)
Ferrous Metal
Posted: Apr 21st 2004 11:25am | IP: Logged | Reply to this
9 posts
Score: Default
Looking for the best planet for high resource in Ferrous Metal. Be very grateful for your help. Thanks.
----------------------------
A Horde Tauren Hunter in Dastromath...
skill enhancers
Posted: Jan 5th 2004 2:55am | IP: Logged | Reply to this
Anonymous Score: Default
are thre any really nice spots to get skill enhancements onthis planet like armor attachments?
Dark Jedi Caves
Posted: Dec 25th 2003 6:00pm | IP: Logged | Reply to this
13 posts
Score: Excellent
The Dark Jedi caves north of the rebel base, it use to be retivly simpl to hunt here with a good range attack and a GM you could clear the cave. i went there today, DO NOT GO HERE..the did something to them, they were useing Dark jedi knight attacks on me for 3k a pop, Thier sopost to be "Un-Trained Weilders of the Dark Side" but they use more force attacks then PC Jedi's, every other attack is a force move..
Mokk stronghold
Posted: Dec 19th 2003 7:24am | IP: Logged | Reply to this
Anonymous Score: Default
How do you get the POI badge at the mokk stronghold?
Bad Dantooine.pdf file
Posted: Dec 3rd 2003 11:37am | IP: Logged | Reply to this
Anonymous Score: Good
Get an error downloading dantooine.pdf - "Cannot decrypt this document"
RE: Bad Dantooine.pdf file
Posted: Dec 3rd 2003 4:02pm | IP: Logged | Reply to this
Anonymous Score: Default
Quote:
Get an error downloading dantooine.pdf - "Cannot decrypt this document


Go to www.acrobat.com
Download Acrobat reader 6.
Uninstall acrobat reader 5.
Install acrobat reader 6.
Enjoy.
RE: Bad Dantooine.pdf file
Posted: Dec 3rd 2003 12:39pm | IP: Logged | Reply to this
Anonymous Score: Default
(pdf 6.0) <<< I bet that makes a difference, it works fine for me, best quality map I have ever seen!
animals
Posted: Nov 25th 2003 9:48pm | IP: Logged | Reply to this
Anonymous Score: Default
are there any animals on dantooine that a noob can kill?
RE: animals
Posted: Nov 26th 2003 12:42pm | IP: Logged | Reply to this
Anonymous Score: Default
NO !
New armor trainer?
Posted: Nov 23rd 2003 4:28pm | IP: Logged | Reply to this
3 posts
Score: Decent
I came across an NPC named Mol Ni'mai? at -6225, 7320. He might be a trainer for the new RIS armor. I'm not an armorsmith so he wouldn't talk to me.
Anonymous, Posted: Nov 14th 2003 4:51pm, Score: Unrated, [expand] Hi,
what to kill
Posted: Nov 2nd 2003 1:40am | IP: Logged | Reply to this
Anonymous Score: Default
Kill Evil Kunga which will appear argo they are Moss i think
Factions
Posted: Oct 31st 2003 3:01pm | IP: Logged | Reply to this
Anonymous Score: Default
Theer is only one bad thing about this website and must be known the factions who to kill and get faction points I have -5000 Kunga on Dantooine and cannot wlak through dantooine safely who do I kill to get my -5000 erased. You need to make a Faction page for all planets
Anonymous, Posted: Oct 25th 2003 5:54pm, Score: Sub-Default, [expand]
Force
Posted: Oct 23rd 2003 11:05pm | IP: Logged | Reply to this
Anonymous Score: Default
-2075 -329 Ruins with one Force Sensative NPC 11k HAM
crystal cave
Posted: Oct 23rd 2003 9:47pm | IP: Logged | Reply to this
Anonymous Score: Default
so is there anything you can use if you arent a jedi in the jedi force crystal cave
Janta Cave Dungeon
Posted: Oct 12th 2003 9:12am | IP: Logged | Reply to this
Anonymous Score: Default
Janta Cave Dungeon
Loc: 7013, -4058
Notes: Has some cool statues, cave-man like stuff, and locked crates with loot for you smugglers
where is ackbar....right here
Posted: Oct 6th 2003 3:42am | IP: Logged | Reply to this
Anonymous Score: Default
LT.Lance i have not yet found. ackbar i have found. he is on dathamire. if you find him he is a prisoner of a nightsister in training. but well get to that part. first off dont matter if your rebel...talk to xarot inside the imp prison. gives you 3 missions all killing really tough nightsisters. recommend laser carbines best bet to kill them. on the 3rd mission he give you have to bring back the nightsister in training. make a waypoint cuase after i finished that mission ackbar was no ,longer a slave and i could talk to him. i then did 5 missions for him and got a B-wing suit as a reward. then directs me to mon mothma which i have not foubnd yet. hope this helps.

Siriuss Black
chilastra server
Bounty Hunter / Creature Handler
RE: where is ackbar....right here
Posted: Oct 20th 2003 11:57pm | IP: Logged | Reply to this
Anonymous Score: Default
I found Ackbar along with Mon Mothma in the abandoned rebel base on Dantooine. I did all the missions for them. They then directed me to General Dodonna on Yavin 4.
atat
Posted: Oct 3rd 2003 8:44pm | IP: Logged | Reply to this
Anonymous Score: Default
at -206,4863 there is a fallen at-at with grass and vines growing over it
More points of interest needed to be added...
Posted: Oct 2nd 2003 4:00pm | IP: Logged | Reply to this
Anonymous Score: Default
150ish points of interest on this planet from the Developers static spawn map. I have confirmed 34 of them

Here is a list of POI that need to be added here. I could not find a spot to add them.

3340, -5940 (Static Rebels standing around)
6080, -6475 (4 Idols with Sand Pile in middle)
5250, -4525 (A bridge)
5755, -2970 (Dantari Statues)
7510, -1350 (Imperial Camp)
5620, -735 (Mokk Tribe village)
6490, -140 (Small Ruined House)
6095, 1840 (Mokk Hut)
4615, 3645 (Janta Chapel)
4399, 3925 (Mokk Archway)
4885, 4510 (3 Ruined Huts)
4190, 5190 (Jedi Temple)
-3867, -5717 (Janta Tribe Village)
-5966, -4574 (Stone house)
-6863, -3519 (Mokk Tribe Village)
-7191, -899 (Kunga Tribe Village)
-650, 2462 (Outpost)
-748, 2099 (Jedi Archway)
-500, 2065 (Kunga Idol)
-75, 1930 (Idol Lined Valley)
180, 2165 (Broken bridge)
564, 1890 (stacked stones)
-1475, 2680 (Ruined Chapel)
-1774, 2830 (Mokk Scouts)
-1785, 3785 (Mokk Hunters)
-3121, 3426 (Jedi Walkway)
-3665, 3990 (3 Idols)
-4250, 4295 (Jedi Statue)
-4435, 5300 (Dantari Camp)
-4085, 5960 (Small Ruins)
-4285, 6605 (Imperial Camp)
-5682, 7013 (Idol Ruins)
-7209, 6385 (Dantari Camp)
-6969, 5408 (Deserted Rebel Base)


Delvahart Greystone
Bounty Hunter of Eclipse
LT lance
Posted: Sep 20th 2003 5:39am | IP: Logged | Reply to this
Anonymous Score: Default
still 99% sure Lt lance isnt in the game yet =(
Looknig for Ackbar
Posted: Sep 14th 2003 3:46pm | IP: Logged | Reply to this
Anonymous Score: Default
Where at on Dathomir????
RE: Looknig for Ackbar
Posted: Sep 15th 2003 7:33am | IP: Logged | Reply to this
2 posts
Score: Decent
Dathomir : 700 meters S-SW from the imperial jail

Edited, Mon Sep 15 07:34:33 2003
RE: Looknig for Ackbar
Posted: Oct 22nd 2003 3:04pm | IP: Logged | Reply to this
Anonymous Score: Default
Acbar is on Dantooine..
At the Abandon rebel base, first floor.
Ackbar
Posted: Sep 13th 2003 7:42am | IP: Logged | Reply to this
2 posts
Score: Decent
A friend of mine found Amiral Ackbar on Dathomir, not Dantoine.

Edited, Sat Sep 13 08:10:56 2003
galactic map
Posted: Sep 12th 2003 5:07am | IP: Logged | Reply to this
Anonymous Score: Default
the galactic map doesn't show dantooine you ass
Jedi temple on dantooine
Posted: Aug 27th 2003 4:27pm | IP: Logged | Reply to this
Anonymous Score: Default
ok, befoer i blow 5k does the jedi temple do anything???
Anonymous, Posted: Aug 25th 2003 12:19pm, Score: Sub-Default, [expand] has anyone spotted Lance or Ackbar on Dantooine since the recent patch?
Lt. Lance
Posted: Aug 4th 2003 1:36pm | IP: Logged | Reply to this
2 posts
Score: Decent
Any clue as to where Lt. Lance is?
RE: Lt. Lance
Posted: Aug 10th 2003 4:08am | IP: Logged | Reply to this
*
110 posts
Score: Good
I too have been searching for Lt. Lance and Admiral Ackbar... any information on their whereabouts would be greatly appreciated!

Thanks!
----------------------------
Wulfgarin Dergeistdesmonds
http://www.magelo.com/eq_view_profile.html?num=266075
maps
Posted: Aug 2nd 2003 2:37am | IP: Logged | Reply to this
Anonymous Score: Default
when u buy ticket u have under all planet u have a drop down list u can choise dantoine from there
RE: maps
Posted: Jan 20th 2004 12:36pm | IP: Logged | Reply to this
Anonymous Score: Default
You can't go to Dantooine from everywhere, only corellia. Well, atleast in the bria galaxy


Orgoth 'Revenge
Bria Gal.
Hunter
cmsmuhr, Posted: Jul 29th 2003 3:30am, Score: Sub-Default, [expand] Anyone know where Lt. Lance and Admiral Ackbar can be found on this planet?
What city in Corlia
Posted: Jul 23rd 2003 4:03pm | IP: Logged | Reply to this
Anonymous Score: Default
Neither Cornet or Tyrena's space port have access to Dantooine that i can see
RE: What city in Corlia
Posted: Jul 28th 2003 3:52am | IP: Logged | Reply to this
3 posts
Score: Decent
Cornet does have passage to Dantooine, gone there about 4 times now and just did it 10 mins ago hehe. Also can hit Endor, Yavin 4, and Dathormir (or whatever its called).
Dantooine
Posted: Jul 19th 2003 6:18pm | IP: Logged | Reply to this
Anonymous Score: Default
There is a pulldown menu on the galactic map. Get there from Corellia.
Spaceport route
Posted: Jul 19th 2003 5:10am | IP: Logged | Reply to this
Anonymous Score: Decent
If you look on the left side of the page, there's a neat toolbar. Close to the end, under Geography, there's a nice space route chart. It shows which planets can be reached from other planets. Theoretically you could just go anywhere with a space ship, but you have to follow the path. Dantooine is only reachable from Correlia, but Correllia is reachable from several plants.
Anonymous, Posted: Jul 8th 2003 12:41pm, Score: Sub-Default, [expand] So how do I get there?
Anonymous, Posted: Jul 18th 2003 12:18am, Score: Sub-Default, [expand] yeah i can't figure out how to get to dantooine
Maps
Posted: Jul 2nd 2003 10:52pm | IP: Logged | Reply to this
Anonymous Score: Default
I like what you did with the map for Corellia can you do this for the rest?
RE: Maps
Posted: Jul 14th 2003 8:16pm | IP: Logged | Reply to this
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