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Mon Calamari
An amphibious species with fishlike faces and huge eyes, the Mon Calamari are among the galaxy's most peaceful and intelligent beings. They are a colorful species, with skin tones ranging the full spectrum of known hues. Many Mon Cal are also marked by vibrant spots or stripes.
The Mon Calamari are native to a watery world of the same name. They can survive underwater for long periods of time and are powerful swimmers. The Mon Cal are also psychologically attuned to their environment. When visiting wet, cool planets they become very energetic and cheerful; in contrast, they may be quite depressed and languid on hot, dry worlds.

The idealistic Mon Cal enjoy a progressive society that promotes the values of justice and peace. They are tireless explorers, but seek out other planets for knowledge rather than conquest. As individuals, they may seem soft-spoken, gentle, determined, and generous. They control their emotions well and have a nearly superhuman capacity for intense concentration. More impulsive species may view the Mon Cal as extremely stubborn. Mon Cal speak Basic and Mon Calamari.

The Mon Cal are one of the many species victimized by the Galactic Empire. Many Mon Cal have been forced to build weapons and starships for the Imperial forces while others serve as personal assistants to high-ranking Imperial officers. In defiance of the Empire, those Mon Cal who still travel the galaxy often find themselves working for the Rebel Alliance.

Throughout the galaxy, Mon Cal are probably best-known for their great scientific knowledge and mechanical aptitude. In particular, they are widely respected for their striking starships, each a unique fusion of art and engineering. But Mon Cal certainly aren't limited to intellectual pursuits; they can also apply their great intelligence to exploration, tactical combat, and even complete mastery of weapons.

Species Attribute Modifiers:

  • Health +0

  • Strength +0

  • Constitution +0

  • Action +0

  • Quickness +0

  • Stamina +150

  • Mind +300

  • Focus +300

  • Willpower +150




  • Mon Calamari





    We have no choice, General Calrissian. Our cruisers can't repel firepower of that magnitude. -Admiral Ackbar, Return of the Jedi















    Home Planet: Mon Calamari

    Languages: Calamarian, Basic

    Sociology: Cities

    Avg Height: 1.5 to 1.7 meters






    The Mon Calamari share the same homeworld as the Quarren. Many
    xenobiologists believe the Mon Calamari are descended from squid, but
    evolved a more humanoid appearance than the Quarren. The males have
    salmon-colored skin, lobed heads, and protruding eyes. The females are
    more streamlined, with olive-colored markings on their salmon skin. An
    amphibious species with fishlike faces and huge eyes, the Mon Calamari
    are among the galaxy's most peaceful and intelligent beings. They are a
    colorful species, with skin tones ranging the full spectrum of known
    hues. Many Mon Cal are also marked by vibrant spots or stripes. The Mon
    Calamari can survive underwater for long periods of time and are
    powerful swimmers. The Mon Cal are also psychologically attuned to
    their environment. When visiting wet, cool planets they become very
    energetic and cheerful; in contrast, they may be quite depressed and
    languid on hot, dry worlds.


    Mon Calamari Society
    The Mon
    Cal, as they are often called, are shore-dwellers, land creatures who
    prefer to to live near the water. Early Mon Cal civlizations fed on the
    creatures they found in the shallows, and developed an advanced
    aquaculture system. When they discovered the Quarren - the other
    intelligent race on Calamari, who live in the ocean deeps - the two
    races combined to create a symbiotic society in which both races
    flourished. Together, they built the huge floating cities that
    populated Calamari's oceans. Unlike the Quarren, the Mon Cal desired to
    travel to the stars, and began experimenting with space flight. Their
    first starships were quite successful, but their dreams of a peaceful
    life in space was cut short.


    As with most other alien races, the Mon Cal were simply
    exploring the galaxy when they were discovered by the Empire. They were
    quickly put on Palpatine's list of races to subjugate. However, the Mon
    Cal were one of the few races that put up a fight in the face of
    certain doom. The normally-peaceful Mon Cal learned quickly from the
    tactics of the Imperial invaders, and were able to drive them off. This
    solidified the Mon Cal psyche, and they decided to join the Alliance
    and overthrow Palpatine's New Order. After serving the Alliance at the
    Battle of Endor, the Mon Cal have continued to be persecuted by the
    remnants of the Empire. Calamari was the first place the reborn
    Palpatine took his World Devastators, and was later attacked by Admiral
    Daala, in an attempt to show her superiority. The Mon Cal, along with
    Quarren and the New Republic, have driven back all attempt to take the
    planet.


    The idealistic Mon Cal enjoy a progressive society that
    promotes the values of justice and peace. They are tireless explorers,
    but seek out other planets for knowledge rather than conquest. As
    individuals, they may seem soft-spoken, gentle, determined, and
    generous. They control their emotions well and have a nearly superhuman
    capacity for intense concentration. More impulsive species may view the
    Mon Cal as extremely stubborn. Mon Cal speak Basic and Mon Calamari.



    Mon Calamari Council
    This body
    of Old Republic loyalists was installed as the leaders of the planet
    Calamari, during the height of the Clone Wars. With the defeat of the
    Quarren Isolation League, the planet Calamari found itself without a
    centralized government. Tensions continued to seethe, so the Mon
    Calamari Council was formed to help restore order. Representatives from
    the Quarren and Mon Calamari races served on the Council, hoping to
    show the planet's inhabitants that there would be no favoritism in the
    decisions of the Council. During the early stages of the New Order, the
    Council approved a measure which opened up the planet to the rest of
    the galaxy. When the Empire tried to subjugate Calamari, the Council
    agreed to defend their homeworld with as much force as possible. This
    ultimately drove the Empire off Calamari, and the Council began
    considering whether or not to ally itself with the Alliance to Restore
    the Republic. Initially, it was feared that the native Quarren would
    resent being allied with a predominantly human organization. Mon
    Calamari industry, however, began providing warships to the Alliance.
    In the wake of the Battle of Yavin, the Mon Calamari Council formally
    agreed to join the Alliance.


    Throughout
    the galaxy, Mon Cal are probably best-known for their great scientific
    knowledge and mechanical aptitude. In particular, they are widely
    respected for their striking starships, each a unique fusion of art and
    engineering. But Mon Cal certainly aren't limited to intellectual
    pursuits; they can also apply their great intelligence to exploration,
    tactical combat, and even complete mastery of weapons.



    Mon Calamari Defense Force

    Formed in the aftermath of the Galactic Civil War, the Mon Calamari
    Defense Force was created to ensure homeworld security on the planet
    Calamari. Made up of equal numbers of Quarren and Mon Calamari, the
    Defense Force developed its own navy to help protect the planet from
    further Imperial aggression



    Mon Calamari Knights
    This band
    of Mon Calamari was known as the sworn protectors of their homeworld
    for many generations, a fact which rankled many Quarren. During the
    earliest history of their civilization, the Mon Calamari Knights were
    the primary force which kept the Quarren insurrectionists at bay,
    thereby maintaining the uneasy truce between the two races. As the
    civil strife between Quarren and Mon Calamari diminished, so did the
    necessity for the Mon Calamari Knights, which had become simply a
    cultural tradition by the time of the Battle of Naboo. However, during
    the years leading up to the Clone Wars, the Mon Calamari Knights saw
    the possibility of war and began to train in earnest, fearing that the
    war might come to their world. These fears proved altogether too real
    when the Clone Wars broken out and the Quarren Isolation League sided
    with the Separatists. With the help of Jedi Master Kit Fisto, the Mon
    Calamari Knights managed to defeat the Quarren and restore peace to
    Calamari.


    Mon Cal are the most intelligent of all the species, but they have penalties applied to many of their physical attributes.



    Return to Races page




    Starting Stats:
    TemplateHealthStrengthConstitutionAction QuicknessStaminaMindFocusWillpower
    Novice Artisan 600300300800 4004501200700650
    Novice Brawler 1000500400800 350500800600450
    Novice Entertainer 5003003001000 4005501100700550
    Novice Scout 800300350800 4005501000650550
    Novice Marksman 1000450300800 450450900600450
    Novice Medic 600300300700 3004501300800650
    28 Threads (Search Forums)
    mmmm medic
    Posted: Mar 29th 2008 10:24pm | Edited: Mar 29th 2008 10:27pm | IP: Logged | Reply to this
    4 posts
    Score: Decent
    so what do you think do mon cals make good medics?

    Edited, Mar 30th 2008 1:27am by LordSimic
    Mandalorian Armor
    Posted: Jan 30th 2007 11:23am | IP: Logged | Reply to this
    1 post
    Score: Decent
    Hey fellas. I am a n00b in SWG. When I created my character, I did not take into account species restrictions on clothing or armor when I chose to be a Mon Cal Bounty Hunter. I had my heart set on wearing the Mandalorian Armor Jango and Boba Fett wore in the films. While keeping in mind that I still want to keep my Mon Cal character, is it feasible to wear this armor?
    Dancer
    Posted: Feb 11th 2006 4:39pm | IP: Logged | Reply to this
    3 posts
    Score: Decent
    Lol what if this race was a entertainer >.< EWWW that wouldn't be right..
    ----------------------------
    I am a friend of Darth Revant... He is not dead, He is powerful, I am not on any side, Not a sith. Darth Revant is not ethier...
    Posting from the outer rim of the universe
    Calamarie
    Posted: Dec 19th 2005 6:25am | IP: Logged | Reply to this
    24 posts
    Score: Excellent
    This would be a good species to RP a doctor or medic profession
    smuggler and medic
    Posted: Sep 24th 2005 11:13am | IP: Logged | Reply to this
    2 posts
    Score: Decent
    hey would a MonCal make a good smuggler and medic?
    Posting from kessel
    mon cal imp jedi
    Posted: Sep 15th 2005 9:10pm | IP: Logged | Reply to this
    10 posts
    Score: Decent
    think a mon calamary would make a good IMP jedi?? and would it cost more for a mon cal to buy things like stormtroopers atst and dark troopers???
    ----------------------------
    my char kyora gorath galaxy Combat lvl 71 master rifles bh 1444 artisan 0030 marksman 4404 neutral piolet 2111
    How do I start playing on this website?
    Posted: Aug 16th 2005 5:17pm | IP: Logged | Reply to this
    1 post
    Score: Decent
    [link=http//www.yahoo.com][/link]
    ----------------------------
    Timothy Ernest Williams
    Posting from Gahanna ohio
    Politicians?
    Posted: Aug 22nd 2004 2:30am | IP: Logged | Reply to this
    Anonymous Score: Default
    I wonder if a Mon Clamari would make a good politician?
    cant wear goves
    Posted: Jul 3rd 2004 9:20pm | IP: Logged | Reply to this
    22 posts
    Score: Decent
    i think that the no glove wearing thing was a bug casue i can wear comp gloves now
    mon cal rifleman
    Posted: Jan 21st 2004 3:46pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I'm currently playing a Mon Cal Rifleman/Weaponsmith and I have to say that the Mon Cal's great mind attributes makes Rifleman easy. I can do multiple special attacks from my high-mind-draining T21 without having to run away in the face of more than one stormtrooper. If only my other stats were such this way.
    TKA
    Posted: Jan 14th 2004 3:01pm | IP: Logged | Reply to this
    Anonymous Score: Default
    What would be the best tka? what i was gonna do was go tka master then scout med and entertainer to enhance it, scout lay down camp entertainer mind and medic health wounds. what would be the best race for this?
    ...
    Posted: Jan 14th 2004 8:58am | IP: Logged | Reply to this
    Anonymous Score: Default
    y0
    hlemts
    Posted: Nov 13th 2003 8:40am | IP: Logged | Reply to this
    1 post
    Score: Decent
    Can mon calemari use composit helmets?
    RE: hlemts
    Posted: Nov 23rd 2003 1:32am | IP: Logged | Reply to this
    8 posts
    Score: Decent
    yes
    ----------------------------
    kemon
    night elf priest, rogue, hunter, np, daggerspine
    tauren druid, gurubashi
    Droid Engineer
    Posted: Oct 20th 2003 4:47pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I was going to make a mon cal DE because they have really good mind, focus and will power. These things will help me when making droids right?
    RE: Droid Engineer
    Posted: Aug 29th 2004 8:12pm | IP: Logged | Reply to this
    5 posts
    Score: Decent
    No, they do however recieve a +10 to weapon and structure assembly


    Edited, Sun Aug 29 20:14:00 2004
    Gloves
    Posted: Sep 10th 2003 6:13pm | IP: Logged | Reply to this
    Anonymous Score: Default
    My MonCal can only wear Bone armor gloves. I've tried to equip mabari, chitin, and simple leather gloves but it keeps saying I can't equip the item.
    Why?

    Malady/Eclipse
    doctor
    Posted: Sep 7th 2003 1:12pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Mon Cal make the best Doctors IMO. Doctors need alot of mind attributes, and Mon Cal have the most.
    Anonymous, Posted: Aug 15th 2003 2:26am, Score: Sub-Default, [expand] Any c3 bein cast? Donating for sow!
    RE: EQ
    Posted: Dec 8th 2003 8:12pm | IP: Logged | Reply to this
    Anonymous Score: Default
    sheesh i am addicted to EQ when i saw that post saying c3, i was like grrr i hope he dun pst me.
    RE: EQ
    Posted: Aug 27th 2003 1:46pm | IP: Logged | Reply to this
    lol, retard. ;)
    ----------------------------
    Friends don't let friends drink yellow, sissy beer.
    Alertness +15
    Posted: Jul 30th 2003 3:29am | IP: Logged | Reply to this
    Anonymous Score: Default
    what's that? anyone know what alertness does at all?
    RE: Alertness +15
    Posted: Jan 22nd 2004 9:28am | IP: Logged | Reply to this
    Anonymous Score: Good
    alertness raises the speed with which you can lock onto a sniper that is aiming at you with conceal shot...if you are just starting out and someone snipes you the question is really academic anyways...riflemen can kill from a distance, they are the only profession that can DB with one shot..and i am saying DB, not incapp, everyone who uses a gun can incap from a distance, riflemen can kill from long range
    RE: Alertness +15
    Posted: Sep 15th 2003 6:05pm | IP: Logged | Reply to this
    Anonymous Score: Good
    it might effect stealth as a scout
    Anonymous, Posted: Jul 26th 2003 2:55am, Score: Sub-Default, [expand] [Green]Weirdos, all of you. I think you need to get a life and see something of your significant others.
    Anonymous, Posted: Aug 1st 2003 10:15am, Score: Sub-Default, [expand] And you troll on message boards. Hypocrite.
    Sneezing
    Posted: Jul 18th 2003 5:33pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Has anyone noticed their Mon Cali character doing a lot of sneezing? I live in Restuss and she is always sneezing. I wondered if this was due to my location or if all Mon Cali's do this.
    Eh
    Posted: Jun 24th 2003 8:34pm | IP: Logged | Reply to this
    1 post
    Score: Default


    Edited, Tue Jun 24 20:26:55 2003
    Anonymous, Posted: Jun 24th 2003 5:08pm, Score: Sub-Default, [expand] Well If the Trondoshans are iksar and the Twi'Lek s are High Elves , then I suppose these are Erudites or Gnomes .
    RE: Erudites or Gnomes
    Posted: Jun 25th 2003 2:30am | IP: Logged | Reply to this
    2 posts
    Score: Decent
    ummm.........if you have to compare SWG to EQ then you are way to much into EQ. SWG is totally differant game and should not be compaired to EQ in any way other then it is a MMORPG and thats it.
    Anonymous, Posted: Jul 13th 2003 5:59pm, Score: Sub-Default, [expand] Um . . . could I get a sow and some PP?
    Anonymous, Posted: Jul 12th 2003 1:32pm, Score: Sub-Default, [expand] umm....chill?
    experimentaion ?
    Posted: Jun 24th 2003 12:09pm | IP: Logged | Reply to this
    Anonymous Score: Default
    what do you mean by this ?? i thought mon cal was the best for crafting in general :>
    Sampling
    Posted: Jun 24th 2003 9:18am | IP: Logged | Reply to this
    Anonymous Score: Default
    As a beginer Artisa you will spend a lot of time sapling. I've found that Willpower is the most important and if fact mind the least important of the three. Other sources data agree. If you to sample indefinitely I recommend Zabrak. I will soon test that but by math it should work and in Beta people have done it.
    RE: Sampling
    Posted: Jun 25th 2003 7:47pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I have to disagree...Mind and WIllpower are the relevant ABilities for *finding* the samples. Overall, the Artisan profession has plenty of mind to send you halfway across Corellia and back determining where samples are.

    IMHO, the most important ability for the artisan, is either Action or Stamina. When you want to make your sampling runs efficient, you determine what you need, find the highest concentration, and gather as much of that as you can tolerate. But the relevant ability for the act of Sampling is Action, and the longer you can stay in one spot, pulling resources, the better off you are.

    Of course, at higher levels, you have harvetsers. But harvesters pull less than players do, per the same amount per time. Their advantage is that they operate autonomously. So, loading up on Action is sometimes a double edged lightsaber. :P Of course, you can always migrate your stats later on.
    RE: Sampling
    Posted: Jul 8th 2003 8:27am | IP: Logged | Reply to this
    21 posts
    Score: Decent
    Sampling takes both Mind and Action away, so you would need both to be high. Ideally, since the biggest use of your HAM bars is sampling, you would try to match Action (Quickness & Stamina) with Mind (Focus & Willpower) so that from full bars, sampling takes both bars to almost nil before you have to rest and regen -- and regen brings them both back to full about the same time. Then you can take the remainder of your points and put them to health so you can survive any attacks you may encounter =)
    ----------------------------
    -Th'Lok Den-Seti, Twi'Lek Master Artisan (SWG)
    -Cuiva Lapdancer, Gnome Enchanter (EQ)
    RE: Sampling
    Posted: Sep 12th 2003 10:31am | IP: Logged | Reply to this
    23 posts
    Score: Decent
    With my Bothan Artisan and no wounds, I migrated my secondary stats for both action and mind to my race maximum, and the effect is that all the action and mind I use taking a sample is regenerated *just* before I take another sample, so that I could sample indefinately...if they hadn't started popping up those random messages from your survey device. :P

    I think his quickness is about 750, Stamina is 500, Focus is 600 and Willpower is 500. It really makes a difference, although I don't last as long in a fight.
    ----------------------------
    Bothan Crafter
    Anonymous, Posted: Jun 22nd 2003 11:57am, Score: Sub-Default, [expand] I wonder what Mon Calamari taste like?
    Crafters
    Posted: Jun 21st 2003 6:26pm | IP: Logged | Reply to this
    Anonymous Score: Decent
    Mind is your total mind pool, focus reduces the cost of mind actions and willpower increases mind regeneration - most of your time as a novice artisan will be spent surveying, which is a heavy mind drain. So yes, having high in those three stats is an advantage.
    Anonymous, Posted: Jun 21st 2003 3:25am, Score: Sub-Default, [expand] It's a trap!
    Best Race
    Posted: Jun 20th 2003 11:11pm | IP: Logged | Reply to this
    Anonymous Score: Decent
    Is this the best race for anyone who starts as an artisan (artisan...and then into architect, DE, weaponsmith and armorsmtih)? Or is Human? Do mind focus and willpower play a role in crafting success?
    RE: Best Race
    Posted: Jun 23rd 2003 2:25pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Depends on what you're looking for. Human experimentation bonuses are greater, but weapon assembly is the province of the MonCal.
    RE: Best Race
    Posted: Jun 24th 2003 12:08pm | IP: Logged | Reply to this
    Anonymous Score: Default
    what do you mean with experimentation ??, i thought mon cal was the best for crafting in general because he is the smartest :>
    RE: Best Race
    Posted: Jun 25th 2003 1:19am | IP: Logged | Reply to this
    Anonymous Score: Default
    When you make items you get to experiment on them to make them somewhat better...doesn't degrade as fast...does more damage...less time between uses...

    Humans get a bonus go general crafting meaning all hte thngs that fall under the heading of Artisan. This means they can modify items in that tree favorably to a greater degree.

    However...once you break out of Artisan and enter say weaponsmith...you are no longer using general experimentation at all. You are using Weapon experimentation which is specific to your field i.e. weapons.

    So humans only have an advantage in basic Artisan experimentation...Mon Cal get better weapon assembly meaning more success at making weapons in general. So it more or less depends on what class your sepcificly going for.
    RE: Best Race
    Posted: Jun 25th 2003 4:46am | IP: Logged | Reply to this
    Anonymous Score: Default
    so you mean if i become armorsmith or merchant or whatever the bonus to experimentation is useless.
    Its only helpfull if you stay in the artisan skill tree (to become master artisan) ???
    RE: Best Race
    Posted: Jun 25th 2003 4:41am | IP: Logged | Reply to this
    Anonymous Score: Default
    do you think this is oke then ?? with the human bonus to experimentation and stuff ....

    i want to be a human > armorsmith - droidengineer - merchant
    RE: Best Race
    Posted: Jun 25th 2003 7:34pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Yeah, sounds great. Both humans and Mon Cal make fine artisans. It's just that the human bonuses are more general - they apply to experimentation, which is a hit-or-miss thing. However, any Artisan can craft and use experiementation to tweak their goods.

    Mon Cal don't have this ability, and neither does any other race (besides human). Mon Cal DO have a bonus specific to weapon assembly, which may in some instances make their weapons better, either overall or in one specific way, than any other. But you never know...that experimentation bonus is like a wildcard!

    I say pick a race and have fun. There is no best, really. You might make the best items in any galaxy, but if you're not out there hawking your wares, making friends and slaying Krayts, you're missing part of the fun. :P
    RE: Best Race
    Posted: Jul 1st 2003 3:26pm | IP: Logged | Reply to this
    Anonymous Score: Default
    A previous post said that the experimentation bonus humans get only apply to the artisan profession. However, I have seen other things that suggest that the bonus applies to all other crafting professions as well. I'd really like to know before I start playing because this could mean the difference between playing as a Mon Cal or human.

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