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Bothan
A humanoid species identified by their short builds and fur-covered faces, Bothans are widely known as proficient and intrepid spies. However, members of the species have also become fearless leaders, relentless warriors, courageous pilots, and brilliant scientists.

As a species, Bothans have been mastering the art of information-gathering for nearly 300 years. The resulting Bothan spynet is among the largest and most renowned intelligence organizations, with operatives stationed throughout the galaxy. In fact, spying has become the Bothans primary industry. Since the outbreak of the Galactic Civil War, the Bothan spynet has primarily benefited the Rebel Alliance, although both the Empire and the criminal underworld occasionally make use of Bothan spies as well.

Due largely to their reputation as spies, Bothans are often regarded as power hungry, manipulative, cunning and paranoid. But Bothans are also well-organized, keenly intelligent, and very loyal. They live orderly lives, place great emphasis on family bonds, and are extremely protective of their allies. In addition, Bothans can be passionate and surprisingly eloquent orators, poets, and politicians.

Bothans hail from Bothawui, a clean, cosmopolitan planet. They live in tight-knit clans and are ruled by a democratic Bothan Council. Bothans speak both Basic and their own native tongue.

Species Attribute Modifiers:

  • Health +0

  • Strength +0

  • Constitution +0

  • Action +300

  • Quickness +300

  • Stamina +100

  • Mind +100

  • Focus +100

  • Willpower +0









  • Bothans







    Many Bothans died to bring us this information. -Mon Mothma, Return of the Jedi













    Home Planet: Bothawui

    Languages: Bothan, Basic

    Sociology: Family Clans

    Avg Height: 1.3 to 1.5 meters






    A humanoid species identified by their short builds and fur-covered faces, Bothans
    are widely known as proficient and intrepid spies. However, members of
    the species have also become fearless leaders, relentless warriors,
    courageous pilots, and brilliant scientists. As a species, Bothans have
    been mastering the art of information-gathering for nearly 300 years.
    The resulting Bothan spynet is among the largest and most renowned
    intelligence organizations, with operatives stationed throughout the
    galaxy. In fact, spying has become the Bothans primary industry. Since
    the outbreak of the Galactic Civil War, the Bothan spynet has primarily
    benefited the Rebel Alliance, although both the Empire and the criminal
    underworld occasionally make use of Bothan spies as well.



    Due largely to their reputation as spies, Bothans are often regarded as
    power hungry, manipulative, cunning and paranoid. But Bothans are also
    well-organized, keenly intelligent, and very loyal. They live orderly
    lives, place great emphasis on family bonds, and are extremely
    protective of their allies. In addition, Bothans can be passionate and
    surprisingly eloquent orators, poets, and politicians.


    Bothans are noted for their quickness and agility, but they aren't the hardiest species.



    As a race, Bothans take great pride in their clans, and it was
    documented that there were 608 registered clans on the Bothan Council.
    They joined the Alliance shortly after the Battle of Yavin. While the
    Bothans generally stayed out of the main fighting, there were two
    instances of Bothan exploits. The first came when they were leaked the
    information about the plans and data on the construction of the second
    Death Star near Endor. A number of Bothans assisted a shorthanded Rogue
    Squadron in recovering the plans from the Suprosa, but their lack of
    piloting skills got many of them killed. The plans were recovered and
    brought to Kothlis, where more Bothans were killed in an Imperial raid
    to recover the plans. Again, the Bothans retained possession of the
    plans, and eventually turned them over to Mon Mothma and the Alliance.
    The second came when they helped eliminate Imperial ships near New Cov.
    It was later revealed that the Bothans were also involved in bringing
    down the planetary shields of the planet Caamas, during the early reign
    of Emperor Palpatine, allowing the Empire to burn the surface of the
    planet to charred embers. Although the Bothans searched for several
    years to discover the clans involved, Imperial records were too
    well-guarded to provide any clues. Then, some fifteen years after the
    Battle of Endor, records were discovered at Mount Tantiss that told of
    the Bothan involvement.



    Culture
    Bothan culture was
    guided by the philosophy and principles set forth in the ancient text
    The Way by Golm Fervse’dra. In this "Bothan Way", the pursuit of power
    and influence was paramount. Thus, individual Bothans put their own
    political and economic success above all other concerns, and as a
    species, Bothans put their own advancement ahead of other intergalactic
    interests. The volume of backstabbing, subtle character assassination
    and political maneuvering in Bothan society was dizzying, and resulted
    in many species stereotyping Bothans as untrustworthy.


    In times of crisis, the focus of Bothan society shifted to a
    survivalist state known as "Ar’kai". When engaged in Ar’kai, all fit
    Bothans volunteered to defend their species from impending
    annihilation. The last calling of Ar’kai was during the Yuuzhan Vong
    invasion after the death of Borsk Fey’lya and the practical defeat of
    the New Republic.


    Clans

    Immediate Bothans families were organized into large clans, which were
    the more important social unit in Bothan society; family and clan
    loyalty were equally important as power accumulation. Clan associate
    was denoted as the last component in a Bothan name. For example, the
    name Girov Dza’tey would mean that Girov is his given name, Dza his
    family name, and that he was of the Tey clan.


    Government


    The Bothan Council, a representative body of selective Bothan clans,
    was the primary governmental body of the Bothan people. Renamed the
    "Combined Clans" during the New Republic era, the body was still
    commonly referred to as the Council. At the height of the Galactic
    Civil War, the council was comprised of representatives from 608
    registered clans. A constant flow of new clans petitioned for
    membership with the numbers soaring during crises like the Yuuzhan Vong
    invasion. At the head of the Council was the First Secretary, who led
    the council from their headquarters in Merchant's Square in the capital
    of Drev'starn.


    Beginning with the Clone Wars and continuing after the fall of the Old
    Republic, the Council absorbed many of the Bothan political bodies,
    such as the Bothan Independent Treasury, seeing them as wasteful,
    corrupt and inefficient. Highly centralized, the Bothan Council
    governed all social, political, economic and security issues of Bothan
    life. The Bothan Diplomatic Corps was one of the few government
    organizations to survive the culling, and was in fact expanded. The
    Diplomatic Corp operated as a branch of the Bothan government, and held
    the responsibility of furthering Bothan ideals through diplomacy. Its
    agents met with the leaders of other worlds, forged treaties, and
    represented Bothawui in the New Republic, to ensure that Bothan ends
    were served in any alliance.


    Military

    Although a neutral planet during the Galactic Civil War, the Bothans
    maintained a small defense force to protect Bothawui, and Bothan
    colonies and economic interests. Bothan soldiers and officers were
    trained at the oft-mocked Bothan Military Academy.


    After the Empire subjugated the Bothan worlds, Alliance General Bob
    Hudsol organized many Bothan into a resistance movement that eventually
    overthrew the Imperial garrison. As Bothan involvement in the New
    Republic increased, so did Bothan military advancement. From 4.5 ABY to
    8 ABY, the New Republic Defense Fleet maintained a Bothan-only Bothan
    Combat Response Element as a quick response force, giving early
    experience to many future Bothan New Republic officers. By 25 ABY,
    Bothans such as Traest Kre'fey held high ranking posts in the New
    Republic military, and the Bothans had developed several warships, such
    as the Bothan Assault Cruiser.



    Return to Races page



    Starting Stats:
    TemplateHealthStrengthConstitutionAction QuicknessStaminaMindFocusWillpower
    Novice Artisan 6003003001100 7004001000500500
    Novice Brawler 10005004001100 650450600400300
    Novice Entertainer 5003003001300 700500900500400
    Novice Scout 8003003501100 700500800450400
    Novice Marksman 10004503001100 750400700400300
    Novice Medic 6003003001000 6004001100600500
    37 Threads (Search Forums)
    do bothans make good smugglers?
    Posted: Jan 28th 2007 3:22pm | IP: Logged | Reply to this
    4 posts
    Score: Decent
    do bothans make good smugglers
    Bothans
    Posted: Dec 13th 2005 3:31am | IP: Logged | Reply to this
    24 posts
    Score: Excellent
    Bothans are cute, bothans are fun, bothans are so short! lol I'm a Teras Kasi Master bothan and I love knocking down rancors and maulers at my height.
    bothans
    Posted: Dec 13th 2005 3:28am | IP: Logged | Reply to this
    **
    464 posts
    Score: Decent
    Well, of course wookiees would be better creature handlers. Armor matters in the game, but wookiees also start out with more total stat points then any other species of character. Because you have so many extra points, you can distribute your points to regen your HAM bars much faster.

    You can also teach people to understand the wookiee language (most people already know it)

    ----------------------------
    bodhisattva to Topacey wrote:
    Pretty weaksauce ratebotting yourself up and using a sock to agree with your own posts. I know I am a jerk from the asylum but I busted my chops with my first 2,000 posts on the gaming boards being helpful (/gasp hard to believe I know)....

    Over 125 Badges and Counting
    SEE ME!
    TOPACEY
    Posting from Bloodfin
    RE: Armour Restrictions
    Posted: Oct 15th 2005 1:21am | IP: Logged | Reply to this
    2 posts
    Score: Decent
    no bothans ears don't stick out
    Jedi?
    Posted: Apr 16th 2005 3:21pm | IP: Logged | Reply to this
    3 posts
    Score: Decent
    Do bothans make good jedi?
    new bothan
    Posted: Feb 17th 2005 12:32am | IP: Logged | Reply to this
    *
    100 posts
    Score: Decent
    hello i have recently made a bothan on the starsider server named cerbrus and im thinking of going for marksman 0044/ master scout/ master ranger/ master ch. Is this a good idea to do. im not big on the pvp thing.im trying to set up his backgrouds as to being a special ops agent.
    bothans
    Posted: Mar 9th 2004 5:40pm | IP: Logged | Reply to this
    1 post
    Score: Decent
    I'm planning on being a bothan pistoleer and TKA. What should my stats me?

    Edited, Wed Mar 10 07:07:35 2004
    Princess-chan
    Posted: Feb 26th 2004 7:19pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Bothans are cute, bothans are fun, bothans are so short! lol I'm a Teras Kasi Master bothan and I love knocking down rancors and maulers at my height.

    i hate bothan en imp arg
    Posted: Feb 13th 2004 6:02am | IP: Logged | Reply to this
    Anonymous Score: Default
    well bothan lol
    Bothans
    Posted: Feb 7th 2004 12:02pm | IP: Logged | Reply to this
    Anonymous Score: Default
    BOTHANS ROCK!
    bothan
    Posted: Jan 23rd 2004 9:10pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Bothans make awesome fencers, i can kill master bh's in a few seconds
    TKA
    Posted: Jan 14th 2004 3:02pm | IP: Logged | Reply to this
    Anonymous Score: Default
    What would be the best tka? what i was gonna do was go tka master then scout med and entertainer to enhance it, scout lay down camp entertainer mind and medic health wounds. what would be the best race for this?
    scouts
    Posted: Jan 2nd 2004 4:51pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I just got the game yesterday and have been wondering which should I be, a Bothan scout or a wookie scout.


    p.s. i am planning to be either a commando, bounty hunter or creature handler
    RE: scouts
    Posted: Nov 18th 2004 10:28pm | IP: Logged | Reply to this
    4 posts
    Score: Decent
    u would definetly want to be a wookie then
    because bothan's werent peticularly meant to be using guns or anything like that plus wookies make perfect bounty hunters and creature hanglers
    ----------------------------
    for ever and always your elf,
    Nequis Flight
    Posting from humble texas
    Bothans
    Posted: Dec 26th 2003 1:46pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I'm thinking of making a Bothan master ranger/ master rifleman? would bothans be good at this ?
    Imp Bothan
    Posted: Dec 23rd 2003 3:31am | IP: Logged | Reply to this
    1 post
    Score: Decent
    Can bothans wear st helms?
    RE: Imp Bothan
    Posted: Nov 7th 2004 10:27pm | IP: Logged | Reply to this
    25 posts
    Score: Decent
    I truly doubt it and I really hope they can't.
    ----------------------------
    Ofifee (Rodian)
    Commando in training
    Warrent Officer II (Rebel)
    Heeelp!!
    Posted: Nov 2nd 2003 9:30am | IP: Logged | Reply to this
    Anonymous Score: Default
    [Yellow][/Yellow] I am an bothan Bounty hunter .. can anyone help me how i should place my stats ??


    Thank You!!
    RE: Heeelp!!
    Posted: Dec 17th 2003 6:18am | IP: Logged | Reply to this
    Anonymous Score: Default
    I'm a bothan arti... can anyone tell me how i place my stats?
    RE: Heeelp!!
    Posted: Nov 20th 2003 11:26pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Anyone have any idea how the average bothan fares as a commando?
    Stats for Bothan Pistoller
    Posted: Sep 19th 2003 6:39am | IP: Logged | Reply to this
    Anonymous Score: Default
    Anyone have a Bothan Pistoleer,
    Just curious cause I have a male Bothan Pistoleer/Chef/Musician and I'm having a hard time with Stat Migration and where to set them to get the optimal performance out of my character and his stats. Anyone have any suggestions please tell!!! Thank you

    Dasde Thwar
    Ahazi
    RE: Stats for Bothan Pistoller
    Posted: Feb 18th 2004 9:42pm | IP: Logged | Reply to this
    16 posts
    Score: Decent
    It depends if you are going to be doing alot more music or alot more combat, if combat, keep your 3 stats even, and make sure to have good regeneration on the 3 of them too.
    RE: Stats for Bothan Pistoller
    Posted: Sep 21st 2003 3:12pm | IP: Logged | Reply to this
    8 posts
    Score: Decent
    Try
    900 450 300 900 750 450 900 450 300

    Balance the HAM's so you don't die from a Targetted Mind Shot or such. Then you use a lot of Action so Regen for Action you don't need, if you want try lowering all Regen to as low as possible and pump some into Mind Regen and pick up Novice Medic for Stim B's. Then you can use a whole Action/Health bar and heal it all back up with a Stim. No regen needed.

    As for me, I'm a rifleman so I'm effed when it comes to endurance that Carbineers and Pistoleers have :-P
    RE: Stats for Bothan Pistoller
    Posted: Oct 16th 2003 2:03pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Im a bothan rifleman too (flurry) other than the fact that my health and action pools are crappy im happy with my maxxed out mind. Works well with rifle / CH besides the pets are supposed to take the hits not me right? The maxxed mind helps with rifle and the medic skill that i have and it works fairly well for me.
    RE: Stats for Bothan Pistoller
    Posted: Oct 20th 2003 5:44pm | IP: Logged | Reply to this
    6 posts
    Score: Decent
    Migrate those stats, baby! lol

    Actually, migrating is just something to do when you first start out, and not count on it too much.

    It takes ages to do unless you leave your comp on day and night (not sure why itd be that importnt to someone...)

    I used some of the extra action points from the Bothan/Scout combination and gave it to mind and health. Fairly Well Rounded.
    bounty hunter
    Posted: Sep 18th 2003 6:35pm | IP: Logged | Reply to this
    Anonymous Score: Default
    would a bothan be a good bounty hunter?
    RE: bounty hunter
    Posted: Oct 8th 2003 9:21pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I am a master Bothan bounty hunter, on the radiant galaxy, it is probably the best thing ive done with all the characters ive made :)
    RE: bounty hunter
    Posted: Nov 1st 2003 12:30pm | IP: Logged | Reply to this
    Anonymous Score: Default
    What is ur stat migration ..
    RE: bounty hunter
    Posted: Sep 20th 2003 3:47pm | IP: Logged | Reply to this
    6 posts
    Score: Decent
    In my opinion, i think that a bothan bounty hunter can be great when used effectively. Thier bonuses to camouflage can be useful when youre about to collect that bounty. Of course, im trying to become a bounty hunter, so i could be biased.
    Im alot of things with my Bothan
    Posted: Sep 6th 2003 10:04am | IP: Logged | Reply to this
    Anonymous Score: Default
    My Bothan is a Pistol user only no need for carbines and rifles, he's a master surveyor, a awsome medic still working for first aid IV pharm IV and diag IV and almost done with organ chem IV, I'm also an entertainer music only. I think these 4 work great together, I dont disagree with certain classes people choose they can choose what they want and how they choose to use it. Ex. Someone picks marksman and use it for pvp and normally their skills are for role playing its still ok on how they choose as long as they dont use them in a bad way. And for the imperials they are not prejudice, I'm a rebel fought alot of imps with HELP, and they were nice enought to let most of us live and not do db's on us, i choose the good side since most of my friends are and the imps i didnt really know about except that they were terrible npc's. I play on Gorath galaxy planet Talus city dearic
    RE: Im alot of things with my Bothan
    Posted: Sep 15th 2003 4:20pm | IP: Logged | Reply to this
    6 posts
    Score: Decent
    I agree with your thoughts on character combinations: nearly any combination of classes can be very effective, since every skill is useful in its own way. However, the Imperial Prejudice is classic from many of the Star Wars books and movies. Though it affects the points needed for various perks, it in no way represents the individuals in the game. It's just another of those details the developers included.
    good bothans
    Posted: Aug 31st 2003 10:55pm | IP: Logged | Reply to this
    Anonymous Score: Default
    its all abot the bothan master marksman/master tailor/master archetect
    RE: good bothans
    Posted: Sep 1st 2003 9:36am | IP: Logged | Reply to this
    6 posts
    Score: Decent
    True that. Ill stick with my Bothan Bounty Hunter, novice entertainer, novice tailor. Great combination for adventuring.
    Bothan Imp
    Posted: Aug 22nd 2003 7:39pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Im a Bothan Rilfeman on Chilastra. I am currently a Warrant Officer II in the Galactic Empire's Grand Army. Non Human species get the same amount of fp per mission as humans do. The difference is in the costs of perks. Humans pay half the amount of fp that a Non human would have to pay. Ex: Dark trooper fer me ( i have two in game) cost me 4200 fp each. A human only has to pay 2100 fp for one. To get more faction points per mission and more cash make sure u a weapon equiped when u search for destroy missions. Also make sure the weapon is what ur trained highest in. Ex: I am a rifleman and when i trained in master sniping techniques, my missions went from lvl 14 to 17. But i have to have my rifle equiped while im searching through the terminal for missions. If i have my pistol which im not as far through the pistoleer tree i wont get lvl 17 missions. Hope this helps. Oh and by the way for all u whiners who complain about the Empire's prejudice towards nonhumans. . . . if u cant hack it go reb ya tools. =)
    Imperial prejudice
    Posted: Aug 18th 2003 3:11pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Imperial prejudice? Sheesh...looks like the PC morons have managed to drag in our own cultural idiocy into the game already. Give me a break...
    RE: Imperial prejudice
    Posted: Aug 19th 2003 4:17am | IP: Logged | Reply to this
    Anonymous Score: Default
    I wish someone could cut straight to it....

    Simple question - Can a Bothan join the Empire just as easily as another race?
    RE: Imperial prejudice
    Posted: Aug 21st 2003 9:28pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Bothans (and other non-humans) are supposed to get fewer faction points than a human would for performing the same mission or killing the same Rebel. Supposed to. I haven't seen any announcement about it, but it seems to me that my Bothan now gets the same reward as a human.
    friggen
    Posted: Aug 9th 2003 8:40pm | IP: Logged | Reply to this
    Anonymous Score: Default
    look people the imps arent prejudice i plan on becomeing a rebel but look imps are just pro-human they arent prejudice other races incur penalties because of actual hate for the empire bothans would incur a penalti because they spy for the alliance watching the moovies really do help because some of the stuff kinda comes from it after all the game is star wars its about atar wars and the wookies well they were considerd dumb by imperial officers because they couldent speak basic they were enslaved and thus wookies hate the imperials as for trandoshans well even tho u see them working for the empire they are just good trappers and slavers and they dident want to be enslaved or anything so they work for the imps but since the imps are pro-human they get a small penaltyzabraks dont suffer any penalties mon-calamari resisted imperial controll when the empire invaded moncalamari and turned all of thier ships into war ships for the alliance. i cant think of any others rite now but just remember the imp's are pro-human and all the other races have something against the empire oh and the twi'lek were considerd a slave species and targeted by the empire but not all of them are slaves so it doesent matter anyways.
    RE: friggen
    Posted: Nov 7th 2004 10:42pm | IP: Logged | Reply to this
    25 posts
    Score: Decent
    I can't stress this enough, if you really want people to listen or agree with you, you have to use some periods.
    Secondly, you are way off on the prejudice thing. You even said (as far as I can tell) that Imperial officers think that wookies are dumb. If that isn't biased I don't know what is. This kind of relates to World War II. You could say that the nazis were just "pro-aryan." The Imperials are treating the other races sort of like how the nazis treated the jews, gypsies, homosexuals, etc. Maybe, the Imperials would kill them all off if they were in more control of the galaxy.
    ----------------------------
    Ofifee (Rodian)
    Commando in training
    Warrent Officer II (Rebel)
    Prejudice
    Posted: Jul 30th 2003 5:57am | IP: Logged | Reply to this
    Anonymous Score: Default
    Can someone explain "Imperial Prejudice" to me? What does it mean in terms of the game? is it harder to obtain faction points?
    RE: Prejudice
    Posted: Aug 1st 2003 10:04pm | IP: Logged | Reply to this
    34 posts
    Score: Decent
    Exactly. Better off being Human if you plan on joining the dark side.
    ----------------------------
    DooPA
    Smuggler
    Posted: Jul 3rd 2003 1:39pm | IP: Logged | Reply to this
    Anonymous Score: Default
    No has mentioned Smuggler! I am interested in making a tka smuggler, with a Trando, but their species description has them as untrusted among the galaxies. Would this make it more difficult to smuggle? Also according to Bothan description, they have a great history of spies. Naturally this would be great for a smuggler.

    Though im not even sure if these descriptioons play any effect in their performance. Thoughts from any Beta Testers??? id like the trando for the unarmed mods, and if they can function as smugglers as well as the Bothan, then my decision is made!
    RE: Smuggler
    Posted: Sep 17th 2003 5:29pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I have a bothan Smuggler and so far i have no complants about it. Once you reach Master Smuggler you get a 35% decrease in faction costs. So, the Faction penalty you take for not being Human is not really a factor.

    Just my 2 cents
    RE: Smuggler
    Posted: Jul 14th 2003 10:23pm | IP: Logged | Reply to this
    16 posts
    Score: Decent
    "Smuggle" what? =]
    ----------------------------
    Zzauge - 50 Minstrel
    Zzauge - 50 Healer
    Chaddeus - 50 Minstrel
    Chaddeus - 50 Bard
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Noobpwner - 40 Marauder
    RE: Smuggler
    Posted: Jul 5th 2003 6:16pm | IP: Logged | Reply to this
    4 posts
    Score: Decent
    If u take a look to the other races, u could see that no one could be smuggler [:cry:] in my opinion its wrong, i wish its wrong [:grin:] hehe

    Edited, Sat Jul 5 18:11:28 2003
    Posting from Las Palmas de G.C.
    RE: Smuggler
    Posted: Jul 9th 2003 2:48am | IP: Logged | Reply to this
    Anonymous Score: Default
    Smuggler is a profession you get after you make pistol specialist as the Marksman profession. So fear not, you can become a smuggler eventally
    CH
    Posted: Jul 2nd 2003 12:35am | IP: Logged | Reply to this
    1 post
    Score: Decent
    The Camo-Skill comes in handy when using mask scent when taming animals. Other then that i'm pretty sure its useless.

    I was also wondering, is Bothan the best race for Creature Handler? Because i know wookie gets +10 Crature Taming, but they can only speak wookie, and can not wear armor. PLUS Bothan gets the camo bonus so im not sure
    ----------------------------
    -Farseen-
    =Wookie:Creature Handler=
    (once i receive SWG in the mail)
    RE: CH
    Posted: Jan 22nd 2004 9:20am | IP: Logged | Reply to this
    Anonymous Score: Default
    Traveling in the wilds of Dathomir...wild Bull Rancors just waiting to snatch up a little dogman and get in a little snack before bed time...You're right, your maskscent will break in a heartbeat when it comes to tough creatures...Tthats the whole point of having the Ranger profession...We Master Rangers can run through the denses packs of the worst creatures AND NPCs and not have to worry about anyone coming close to us...we, and our groupmates, simply do not exist to them...and that extra 10 points does come in handy when you have to keep a Krayt dragon from sniffing you out and making a meal out of you.
    RE: CH
    Posted: Jul 3rd 2003 10:08pm | IP: Logged | Reply to this
    Anonymous Score: Default
    The camouflage bonus is far more useful than to simply tame creatures. It's a very effective stealthing ploy. If you successfully evade detection by a monster, you can get to within melee distance without aggroing the creature. If you mask your scent, open fire and THEN successfully evade detection, you often get quite a few rounds of FREE shots. Camouflage is an invaluable stat, and although I have not noticed a bunch of difference with the Bothan's +15 bonus, I also haven't leveled my Bothan up to the same exploration level as my human, which has explore 4. If anybody out there has a Bothan with explore 4 and doesn't have to remask so often, please speak up. I'll level my Bothan there eventually, but I've nearly gotten to apprentice bounty hunter with my human and am eager to contiue there.

    As far as creature handling goes, you might get much better xp with a Wookiee creature handler. I've only spoken to one CH, who was Trando, and they weren't getting that great of xp using their critters. He hadn't been one long, though, so that might also be why.
    RE: CH
    Posted: Jul 9th 2003 7:53am | IP: Logged | Reply to this
    9 posts
    Score: Decent
    With the new 1 minute waitstate after being detected, maskscent is basically worthless. I only have explore3, but it almost always fails.. (80% of the time I'd guess) But, I always try, because ya get a bit of scout xp when it works! :) Not much, but when yer busy as an architect, gettin free scout xp just makes life a little better.

    Ryv, Bothan Novice Architect, Gorath
    RE: CH
    Posted: Aug 23rd 2003 7:58am | IP: Logged | Reply to this
    Anonymous Score: Default
    im a Bothan and I love my mask scent skill . I hardly ever have to remask and I can run right through the middle of hostile creatures without them detecting me . My wait time to remask is only 28 seconds . In my opinion , this has been my most useful skill .


    RE: CH
    Posted: Jul 2nd 2003 11:59pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Well, of course wookiees would be better creature handlers. Armor matters in the game, but wookiees also start out with more total stat points then any other species of character. Because you have so many extra points, you can distribute your points to regen your HAM bars much faster.

    You can also teach people to understand the wookiee language (most people already know it)
    Cuc
    Posted: Jul 1st 2003 3:26pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Was curious how/when the camo +15 and cover +10 is used? Is this an ability they get that is activated somehow, or is it "always on" and affects how monsters spot you?
    RE: Cuc
    Posted: Jul 9th 2003 7:55am | IP: Logged | Reply to this
    9 posts
    Score: Decent
    Activate it with /maskscent or use the nose icon in your abilities menu (need explore 1 or 2 dont remember which). So, if you dont have any scout levels, I think the racial bonus is wasted. Someone correct me if Im wrong.

    Ryv, Bothan Novice Architect, Gorath
    No Armor restrictions.
    Posted: Jun 26th 2003 9:36am | IP: Logged | Reply to this
    Anonymous Score: Decent
    No armor restrictions, they can wear the full suit. Their ears are covered up, at least with bone and chitin armor.

    I played a Bothan Rifleman/TKA in beta. The rifleman aspect worked very well. However, I liked the TKA tree better, so I may switch for Tyrano for that.
    Armour Restrictions
    Posted: Jun 25th 2003 10:40pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I know some races have various armour restrictions.

    I am wondering if Bothans have any, or do they look the same in all armour, particularly Ubese (Leia BH Disguise) or do their ears stick out or something?
    ohh
    Posted: Jun 25th 2003 8:16pm | IP: Logged | Reply to this
    Anonymous Score: Default
    ohh i see so when i become a novice marksman my stats increase to 1000hp and such thats not a requirement ok ty lots
    stats
    Posted: Jun 25th 2003 6:13pm | IP: Logged | Reply to this
    Anonymous Score: Default
    i was just wondering how do u raise your stats to become able to be a novice marksman? is it just in armor that u get or can u also raise stats like stanima through lvling them?
    RE: stats
    Posted: Jun 25th 2003 7:53pm | IP: Logged | Reply to this
    15 posts
    Score: Good
    You don't have to have anything special to become a novice marksman since it's one of the starting professions. It uses up 15 of your training points, and a nominal fee, I think 100 credits or something like that.

    As for other stats, like stamina and such, those are determined by your race and beginning profession. However, before you leave the tutorial or the creation session (if you don't go through the tutorial), you can use Control-C to go to character sheet and choose "Stat Migration" to change the starting stats. If you do it then, the change will take place immediately. You can still do it, later on, but it will take place gradually, over a period of time.
    No good or evil races...
    Posted: Jun 25th 2003 4:32pm | IP: Logged | Reply to this
    15 posts
    Score: Decent
    Even the Empire and Rebels can't be classified that way (evil or good). The Empire believes the rebels are evil, and vice versa, but you just make your character what you want him or her to be. The only time you'll find that there are restrictions on what you can do or not do is when you run across someone of a different faction than you are. If you're neutral, for example, you can't heal or trade with an overt rebel OR imperial.
    evil vs. good
    Posted: Jun 25th 2003 12:29pm | IP: Logged | Reply to this
    1 post
    Score: Default
    Are there any distinction between evil races and good races like eq, can anyone tell me where to find a list of good and evil if there is?
    this is how you pick your race
    Posted: Jun 25th 2003 12:29am | IP: Logged | Reply to this
    Anonymous Score: Decent
    dont wory about stats, go for style.

    what do you think you would have the most fun playing as. the game is about haveing fun, not killing everyone. dont even look at the stats... just ask your self "who do i like more?"
    RE: this is how you pick your race
    Posted: Jul 3rd 2003 1:20am | IP: Logged | Reply to this
    Anonymous Score: Default
    i agree with the above statement that you should make your character the way you think will be the most fun. but also take into account that if you have an awesome looking character with incredably sucky stats,are you going to be having a great time while you're getting your @$$ kicked on the battle field,no matter how good you look during your beating?


    Bothan vs. Trando
    Posted: Jun 23rd 2003 7:09pm | IP: Logged | Reply to this
    Anonymous Score: Default
    I was curious, im looking to make a Marksman/rifleman, and i cannot choose between Bothan and Trandhoshan. Trandoshans have superior health/str/constitution. But Bothans have better special features for a marksman, and have better action/quickness stats. Which do you think is more important for a marksman? Let me know. I also realize that most are saying that species doesnt matter to much, but it seems it could be pretty substantial.

    if you could email me at fugu0@aol.com
    RE: Bothan vs. Trando
    Posted: Oct 2nd 2003 3:58pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Im a rifle/ch/medic and it works very well with Bothan if you find yourself on Flurry look me up.

    Nadul Lay'ah
    RE: Bothan vs. Trando
    Posted: Oct 2nd 2003 4:00pm | IP: Logged | Reply to this
    Anonymous Score: Default
    oh i forgot with the ch you dont really need health or mind so i dumped everything into mind and quickness leftover went into action and health to make odd numbers for looks. (heh)
    RE: Bothan vs. Trando
    Posted: Jun 25th 2003 6:47pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Yes, I am also going with a bothan marksman/rifleman. They have +10 to cover and +15 to camiflage also.
    RE: Bothan vs. Trando
    Posted: Jun 24th 2003 5:01am | IP: Logged | Reply to this
    Anonymous Score: Default
    It seems marksman's primary stat is Quickness, so i'm going with bothan :)
    Error
    Posted: Jun 20th 2003 5:28pm | IP: Logged | Reply to this
    Anonymous Score: Default
    Bothan stamina is only +100 and willpower is only +0
    Bothan Brawler and Artisan Stats
    Posted: Jun 20th 2003 3:22pm | IP: Logged | Reply to this
    14 posts
    Score: Default
    Bothan Brawler: 1000/500/400 1100/650/450 600/400/300

    Bothan Artist: 600/300/300 1100/700/400 1000/500/500

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