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Acid Weapons I: Heavy Acid Rifle
Acid Weapons II: Heavy Weapon Defense
Acid Weapons III: Heavy Acid Beam
Acid Weapons IV: Heavy Weapon Speed
Adv. Medical Augmentation I: Endorphin Injection
Adv. Medical Augmentation II: Serotonin Injection
Adv. Medical Augmentation III: Improved Endorphin Injection
Adv. Medical Augmentation IV: Improved Adrenal Boost
Advanced Droid Blueprints
Advanced Droid Construction Techniques
Advanced Droid Production
Advanced Droid Refinement
Advanced Fighters
Advanced Firearms Crafting
Advanced Force Power I
Advanced Force Power II
Advanced Force Power III
Advanced Force Power IV
Advanced Healing I: Aura of Regeneration
Advanced Healing II: Aura of Revitalization
Advanced Healing III: Aura of Fortitude
Advanced Healing IV: Aura of Purity
Advanced Manipulation I: Lightning Arc
Advanced Manipulation II: Opponent Imbalance
Advanced Manipulation III: Greater Kinesis
Advanced Manipulation IV: Lightning Bolt
Advanced Melee Weapons Crafting
Advanced Munitions Crafting
Advanced Ranged Weapon Support Abilities
Advanced Space Combat
Advanced Starship Component Use
Advanced Technique
Advanced Trapping I: Danger Recognition
Advanced Trapping II: Imaginitive Design
Advanced Trapping III: Ingenious Design
Advanced Trapping IV: Trapping Mastery
Advanced Weapon Crafting Techniques
Advertising I: Vocalization Training
Advertising II: Advanced Vocalization
Advertising III: Planetary Ad Campaign
Advertising IV: Advertising Efficiency
Alliance Starfighter Trainee
Assault Tactics I: Scatter Shot
Assault Tactics II: Full Auto
Assault Tactics III: Improved Scatter Shot
Assault Tactics IV: Improved Full Auto
Assembly I: Dextrous Touch
Assembly II: Quality Assurance
Assembly III: Advanced Preparation
Assembly IV: Astute Construction
Astromech Management I: Droid Interface Basics
Astromech Management II: Reactor Engineering Algorithms
Astromech Management III: System Balance Programming
Astromech Management IV: Droid Intelligence Theory
Balance I: Improved Center of Being
Balance II: Improved Leg Sweep
Balance III: Stun Recovery
Balance IV: Advanced Leg Sweep
Basic Fighters
Basic Healing I: Personal Regeneration
Basic Healing II: Personal Revitalization
Basic Healing III: Personal Fortitude
Basic Healing IV: Personal Rejuvination
Basic Pilot
Basic Starfighter Continuation Training
Basic Starship Component Use
Basic Training
Beam Weapons I: Heavy Weapon Accuracy
Beam Weapons II: Heavy Partical Beam
Beam Weapons III: Heavy Weapon Accuracy
Beam Weapons IV: Heavy Lightning Beam
Bio-Suppression I: Hemorhage
Bio-Suppression II: Traumatize
Bio-Suppression III: Improved Hemorhage
Bio-Suppression IV: Improved Shock
Biological Warfare I: Electrolyte Drain
Biological Warfare II: Thyroid Rupture
Biological Warfare III: Improved Electrolyte Drain
Biological Warfare IV: Improved Thyroid Rupture
Bodyform I: Personal Training
Bodyform II: Body Glamour
Bodyform III: Alien Bioforms
Bodyform IV: Body Mastery
Buildings I: Small Houses
Buildings II: Medium Houses
Buildings III: Large Houses
Buildings IV: Large Houses
Business I: Access Fees
Business II: Advanced Sales
Business III: Business Ownership
Business IV: Business Diversity
Carbine Marksmanship I: Crippling Shot
Carbine Marksmanship II: Improved Rapid Fire
Carbine Marksmanship III: Improved Leg Shot
Carbine Marksmanship IV: Improved Crippling Shot
Carbine Special Abilities I: Blind Recovery
Carbine Special Abilities II: Defense
Carbine Special Abilities III: Dizzy Recovery
Carbine Special Abilities IV: Stun Recovery
Carbines I: Placed Shot
Carbines II: Firearm Strike
Carbines III: Aimed Shot
Carbines IV: Rapid Fire
Casual Wear I: Basics
Casual Wear II: Synthetics
Casual Wear III: Weather Wear
Casual Wear IV: Complex Clothing
Chemical Warfare I: Infect
Chemical Warfare II: Deuterium Toss
Chemical Warfare III: Improved Infect
Chemical Warfare IV: Improved Deuterium Toss
City Customization I: Lamps and Statues
City Customization II: Fountains
City Customization III: Gardens
City Customization IV: Advanced Decoration
Civic Policy I: Jobs
Civic Policy II: Education
Civic Policy III: Medical Policies
Civic Policy IV: Job Policies
Clone Engineering I
Clone Engineering II
Clone Engineering III
Clone Engineering IV
Combat Prowess Master
Combat Prowess Novice
Concealment I: Cover
Concealment II: Conceal Shot
Concealment III: Defense
Concealment IV: Improved Conceal Shot
Construction I: Intermediate
Construction II: Advanced
Construction III: Expert
Construction IV: Technician
Cooking I: Experimentation
Cooking II: Nutrition
Cooking III: Creative Flavoring
Cooking IV: Culinary Mastery
Core Systems I: Basic Systems
Core Systems II: Intermediate Ship Devices
Core Systems III: Heavy Internal Systems
Core Systems IV: Advanced Assembly
Counter-Sniping I: Startle Shot
Counter-Sniping II: Dizzy Recovery
Counter-Sniping III: Improved Startle Shot
Counter-Sniping IV: Improved Knee-Cap Shot
Counterinsurgency Tactics I Charge Shot
Counterinsurgency Tactics II: Suppression Fire
Counterinsurgency Tactics III: Improved Charge Shot
Counterinsurgency Tactics IV: Improved Suppression Fire
Crafting Mastery
Crafting Mastery Novice
Creature Empathy I: Animal Comprehension
Creature Empathy II: Animal Compassion
Creature Empathy III: Biological Affinity
Creature Empathy IV: Consonance of Will
Creature Management I: Group Organization
Creature Management II: Advanced Organization
Creature Management III: Pack Management
Creature Management IV: Absolute Trust
Creature Taming I: Basic Domestication
Creature Taming II: Pacification Techniques
Creature Taming III: Behavioral Science
Creature Taming IV: Animal Language
Creature Training I: Animal Rapport
Creature Training II: Obedience Education
Creature Training III: Martial Obedience Education
Creature Training IV: Tactical Animal Psychology
DNA Sampling I
DNA Sampling II
DNA Sampling III
DNA Sampling IV
Dancing Enhancement I
Dancing Enhancement II
Dancing Enhancement III
Dancing Enhancement IV
Dancing I: Basic
Dancing II: Rhythmic
Dancing III: Footloose
Dancing IV: Formal
Dancing Knowledge I
Dancing Knowledge II
Dancing Knowledge III
Dancing Knowledge IV
Dancing Prop Use I
Dancing Prop Use II
Dancing Prop Use III
Dancing Prop Use IV
Dancing Techniques I
Dancing Techniques II
Dancing Techniques III
Dark Jedi Apprentice
Dark Jedi Guardian
Dark Jedi Knight
Dark Jedi Master
Defense Systems I: Light Armaments
Defense Systems II: Standard Ordnance
Defense Systems III: Heavy Weapons
Defense Systems IV: Advanced Ship Defense
Deflectors I: Deflector Components
Deflectors II: Mk 1 Technology
Deflectors III: Mk 2 Technology
Deflectors IV: Mk 3 Technology
Delinquncy I: Spices
Delinquncy II: Medicinal
Delinquncy III: Recreational
Delinquncy IV: Banned
Desserts I: Pastries
Desserts II: Cakes
Desserts III: Complex Desserts
Desserts IV: Delicious Creations
Dirty Fighting I: Feign Death
Dirty Fighting II: Dizzy Recovery
Dirty Fighting III: Low Blow
Dirty Fighting IV: Stun Recovery
Dirty Tricks I: Eye Shot
Dirty Tricks II: Defense
Dirty Tricks III: Torso Shot
Dirty Tricks IV: Improved Eye Shot
Distance Healing I: Improved Bacta Toss
Distance Healing II: Improved Bacta Spray
Distance Healing III: Advanced Bacta Toss
Distance Healing IV: Advanced Bacta Spray
Domestic Arts I: Simple Cooking
Domestic Arts II: Simple Tailoring
Domestic Arts III: Basic Desserts
Domestic Arts IV: Clothing Repair
Double-Bladed Lightsaber I
Double-Bladed Lightsaber II
Double-Bladed Lightsaber III
Double-Bladed Lightsaber IV
Droid Intelligence Theory
Droid Intelligence Theory
Droid Interface Basics
Droid Interface Basics
Dual-edge Saber I: Called Strikes
Dual-edge Saber II: Mighty Strikes
Dual-edge Saber III: Accurate Strikes
Dual-edge Saber IV: Devasting Moves
Efficiency I Market
Efficiency II: Vendors
Efficiency III: Increased Market
Efficiency IV: Structures
Emergency Medicine I: Bacta Infusion
Emergency Medicine II: Improved Bacta Shot
Emergency Medicine III: Improved Bacta Jab
Emergency Medicine IV: Improved Bacta Infusion
Engineering I: Tinkering
Engineering II: Hardware Design
Engineering III: Advanced Concepts
Engineering IV: Complex Systems
Engineering Techniques I
Engineering Techniques II
Engineering Techniques III
Engineering Techniques IV
Enhanced Reflexes Master
Enhanced Reflexes Novice
Entertainer Item Use I
Entertainer Item Use II
Entertainer Item Use III
Entertainer Item Use IV
Entree I: Basic Meals
Entrees II: Advanced Cooking
Entrees III: Complex Dishes
Entrees IV: Creative Dishes
Equipment A: Basic Alliance Starship Component Use
Equipment B: Intermediate Alliance Starship Component Use
Equipment C: Advanced Alliance Starship Component Use
Equipment D: Heavy Alliance Starship Component Use
Equipment I: Basic Imperial Starship Component Use
Equipment II: Intermediate Imperial Starship Component Use
Equipment III: Advanced Imperial Starship Component Use
Equipment IV: Heavy Imperial Starship Component Use
Exotic Vessels
Experimentation I: Crafting Studies
Experimentation II: Progressive Tinkering
Experimentation III: Improved Procedure
Experimentation IV: Advanced Analysis
Expert Droid Blueprints
Expert Droid Construction Techniques
Expert Droid Production
Expert Droid Refinement
Expert Firearms Crafting
Expert Healing I: Restoration
Expert Healing II: Stimulation
Expert Healing III: Steadfastness
Expert Healing IV: Expurgation
Expert Melee Weapons Crafting
Expert Munitions Crafting
Expert Ranged Weapon Support Abilities
Expert Technique
Expert Weapon Crafting Techniques
Exploration I: Fundamentals
Exploration II: Advanced Principles
Exploration III: Harsh Environment
Exploration IV: Alien Environment Training
Explosives I: Cyroban Grenade
Explosives II: Glop Grenade
Explosives III: Imperial Detonator
Explosives IV: Thermal Detonator
Face I: Facial Customization
Face II: Stage Makeup & Design
Face III: Alien Faceforms
Face IV: Face Mastery
Fencing Finesse I: Improved Bleed Attack
Fencing Finesse II: Binding Strike
Fencing Finesse III: Advanced Bleed Attack
Fencing Finesse IV: Improved Binding Strike
Fencing Footwork I: Improved Lunge
Fencing Footwork II: Cripple Attack
Fencing Footwork III: Dizzy Recovery
Fencing Footwork IV: Improved Cripple Attack
Fencing Stances I: Scatter Hit
Fencing Stances II: Defense
Fencing Stances III: Improved Scatter Hit
Fencing Stances IV: Stun Recovery
Fencing Techniques I: Blind Attack
Fencing Techniques II: Blind Recovery
Fencing Techniques III: Improved Blind Attack
Fencing Techniques IV: Improved Body Hit
Field Wear I: Basic Gear
Field Wear II: Reinforced Fibers
Field Wear III: Martial Gear
Field Wear IV: Paramilitary Gear
Fiscal Policy I: Tourism
Fiscal Policy II: Banking and Travel
Fiscal Policy III: Industry
Fiscal Policy IV: Research
Flight Artistry
Force Assist I
Force Assist II
Force Assist III
Force Assist IV
Force Celerity I
Force Celerity II
Force Celerity III
Force Celerity IV
Force Defense I
Force Defense II
Force Defense III
Force Defense IV
Force Diminish I
Force Diminish II
Force Diminish III
Force Diminish IV
Force Lightning I
Force Lightning II
Force Lightning III
Force Lightning IV
Force Manipulation I: Increased Speed
Force Manipulation II: Opponent Disorientation
Force Manipulation III: Mental Intrusion
Force Manipulation IV: Lesser Kinesis
Force Melee Defense I
Force Melee Defense II
Force Melee Defense III
Force Melee Defense IV
Force Power I
Force Power II
Force Power III
Force Power IV
Force Protection I
Force Protection II
Force Protection III
Force Protection IV
Force Purification I
Force Purification II
Force Purification III
Force Purification IV
Force Ranged Defense I
Force Ranged Defense II
Force Ranged Defense III
Force Ranged Defense IV
Force Rejuvenation I
Force Rejuvenation II
Force Rejuvenation III
Force Rejuvenation IV
Force Resistance I
Force Resistance II
Force Resistance III
Force Resistance IV
Force Restoration I
Force Restoration II
Force Restoration III
Force Restoration IV
Force Sensitive
Force Subjugate I
Force Subjugate II
Force Subjugate III
Force Subjugate IV
Force Synergy I
Force Synergy II
Force Synergy III
Force Synergy IV
Formal Wear I: Fashion Basics
Formal Wear II: Jewelry
Formal Wear III: Gowns
Formal Wear IV: High Fashion
Frontiering I: Advanced Foraging Techniques
Frontiering II: Advanced Camp Engineering
Frontiering III: Wilderness Survival Mastery
Frontiering IV: Habitat Engineering
Furniture I: Modest
Furniture II: Stylish
Furniture III: Advanced
Furniture IV: Tech
Greater Force Manipulation I: Lightining Fork
Greater Force Manipulation II: Instill Apprehension
Greater Force Manipulation III: Lightining Strike
Greater Force Manipulation IV: Drain Essence
Greater Force Power I
Greater Force Power II
Greater Force Power III
Greater Force Power III
Greater Force Power IV
Hairstyling I: Barber
Hairstyling II: Hair Dresser
Hairstyling III: Hair Stylist
Hairstyling IV: Beautician
Healing I:Sophisticated Diagnosis
Healing II: Empathic Treatment
Healing III: Superior Remedy
Healing IV: Prominent Alleviation
Heavy Lightsaber I: Called Strikes
Heavy Lightsaber II: Stances
Heavy Lightsaber III: Sturdy Strikes
Heavy Lightsaber IV: Vigorous Attack
Heavy Starship Component Use
Heightened Senses Master
Heightened Senses Novice
Hiring I: Selective Hiring
Hiring II: Expanded Hiring
Hiring III: Complete Hiring
Hiring IV: Uniforms
Hunting I: Civilian Methodology
Hunting II: Military Methodology
Hunting III: Trandoshan Methodology
Hunting IV: Unconventional Methodolgy
Hyper-Manueverable Starfighters
Image Design I: Facial Hair & Trim
Image Design II: Basic Hair Styling
Image Design III: Improved Hair Styling
Image Design IV: Complex Hair Styling
Imperial Pilot Ace
Imperial Pilot Initiate
Imperial Technology I: Intermediate TIE Combat Craft Operations
Imperial Technology II: Advanced TIE Combat Operations
Imperial Technology III: Advanced Capability TIE Vessels
Imperial Technology IV: TIE Experimental Vessels
Imperial Training I: Basic Training
Imperial Training II: Imperial Regular
Imperial Training III: Special Forces
Imperial Training IV: Elite TIE Guard
Improved Force Power I: Animal Trepidation
Improved Force Power II: Animal Tranquility
Improved Force Power III: Animal Persuasion
Improved Force Power IV: Confusion
Improved Manipulation I: Lightning Arc
Improved Manipulation II: Opponent Imbalance
Improved Manipulation III: Greater Kinesis
Improved Manipulation IV: Lightning Bolt
Incendiary Weapons I: Rocket Launcher
Incendiary Weapons II: Heavy Weapons Speed
Incendiary Weapons III: Flame Thrower
Incendiary Weapons IV: Heavy Weapons Speed
Installations I: Factories
Installations II: Medium Harvesters
Installations III: Medium Harvesters
Installations IV: Heavy Harvesters
Instrument Use I
Instrument Use II
Instrument Use III
Instrument Use IV
Intermediate Droid Blueprints
Intermediate Droid Construction Techniques
Intermediate Droid Production
Intermediate Droid Refinement
Intermediate Firearms Crafting
Intermediate Melee Weapons Crafting
Intermediate Munitions Crafting
Intermediate Ranged Weapon Support Abilities
Intermediate Starship Component Use
Intermediate Weapon Crafting Techniques
Investigation I Droid Find
Investigation II Droid Speed
Investigation III Droid Track
Investigation IV Droid Effectiveness
Jedi Apprentice
Jedi Guardian
Jedi Guardian
Jedi Initiate
Jedi Initiate
Jedi Knight
Jedi Knight
Jedi Knight
Jedi Master
Jedi Master
Jedi Padawan
Jedi Padawan
Layers I: Basic Enhancements
Layers II: Intermediate Enhancements
Layers III: Advanced Protection
Layers IV: Exotic Protection
Leadership I: Paint Target
Leadership II: Group Encouragement
Leadership III: Group Subtlety
Leadership IV: Boost Morale
Lightsaber I: Laser Weapon Basics
Lightsaber II: Celerity
Lightsaber III: Precision
Lightsaber IV: Advanced Strikes
Lightsaber Master
Lightsaber Novice
Lightsaber Technique I
Lightsaber Technique II
Lightsaber Technique III
Lightsaber Technique IV
Luck I: Unforseen Events
Luck II: Fortune
Luck III: Serendipity
Luck IV: Kismet
Management I: Additional Vendor
Management II: Additional Vendor
Management III: Additional Vendor
Management IV: Additional Vendor
Markings I: Tattoos
Markings II: Patterns
Markings III: Advanced Detail
Markings IV: Detail Mastery
Martial Policy I: Militia
Martial Policy II: Cloning
Martial Policy III: Stronghold
Martial Policy IV: Faction
Master Architect
Master Armorsmith
Master Artisan
Master Bio-Engineer
Master Bounty Hunter
Master Brawler
Master Carbineer
Master Chef
Master Combat Medic
Master Commando
Master Creature Handler
Master Dancer
Master Doctor
Master Droid Blueprints
Master Droid Construction Techniques
Master Droid Engineer
Master Droid Production
Master Droid Refinement
Master Entertainer
Master Fencer
Master Firearms Crafting
Master Force Defender
Master Force Enhancer
Master Force Healing
Master Force Wielder
Master Image Designer
Master Marksman
Master Medic
Master Melee Weapons Crafting
Master Merchant
Master Munitions Crafting
Master Musician
Master Pikeman
Master Pistoleer
Master Politician
Master Ranger
Master Rifleman
Master Scout
Master Shipwright
Master Smuggler
Master Squad Leader
Master Swordsman
Master Tailor
Master Teras Kasi
Master Weapon Crafting Techniques
Master Weaponsmith
Medical Augmentation I: Augmentation Efficiency
Medical Augmentation II: Stabilizers
Medical Augmentation III: Augmentation Efficiency
Medical Augmentation IV: Nutrient Injection
Medical Support I: Diagnose
Medical Support I: Healing Efficiency
Medical Support III: Healing Efficiency
Medical Support IV: Drag
Medicine Knowledge I: Poison Inoculation
Medicine Knowledge II: Disease Inoculation
Medicine Knowledge III: Improved Nutrient Injection
Medicine Knowledge IV: Improved Disease Inoculation
Meditative Techniques I: Blind Recovery
Meditative Techniques III: Dizzy Recovery
Meditative Techniques IV: Force of Will
Meditative Techniques: Power Boost
Melee Accuracy I: Weapon Finesse
Melee Accuracy II: Extension
Melee Accuracy III: Weapon Control
Melee Accuracy IV: Muscle Control
Melee Defense I: Attack Avoidance
Melee Defense II: Increased Dexterity
Melee Defense III: Heightened Agility
Melee Defense IV: Close Combat Avoidance
Melee Speed I: Weapon Study
Melee Speed II: Wielding
Melee Speed III: Honed Abilities
Melee Speed IV: Quick Attack
Mixology I: Cantina Favorites
Mixology II: Fruity Drinks
Mixology III: Hard Drinks
Mixology IV: Regional Favorites
Mobility I: Terrain Guidance
Mobility II: Flexibility
Mobility III: Advanced Guidance
Mobility IV: Advanced Flexibility
Multi-Role Craft
Musical Enhancement I
Musical Enhancement II
Musical Enhancement III
Musical Enhancement IV
Musical Knowledge I
Musical Knowledge II
Musical Knowledge III
Musical Knowledge IV
Musical Techniques I
Musical Techniques II
Musical Techniques III
Musicianship I: Rock
Musicianship II: Easy
Musicianship III: Folk
Musicianship IV: Jazz
Novice Architect
Novice Armorsmith
Novice Artisan
Novice Bio-Engineer
Novice Bounty Hunter
Novice Brawler
Novice Carbineer
Novice Chef
Novice Combat Medic
Novice Commando
Novice Creature Handler
Novice Dancer
Novice Doctor
Novice Droid Engineer
Novice Entertainer
Novice Fencer
Novice Force Defender
Novice Force Enhancer
Novice Force Healing
Novice Force Wielder
Novice Image Designer
Novice Marksman
Novice Medic
Novice Merchant
Novice Musician
Novice Pikeman
Novice Pistoleer
Novice Politician
Novice Ranger
Novice Rifleman
Novice Scout
Novice Shipwright
Novice Smuggler
Novice Squad Leader
Novice Swordsman
Novice Tailor
Novice Teras Kasi
Novice Weaponsmith
One-Handed I: Lunge
One-Handed II: Center of Being
One-Handed III: Melee Strike
One-Handed IV: Bleed Attack
One-Handed Lightsaber I
One-Handed Lightsaber II
One-Handed Lightsaber III
One-Handed Lightsaber IV
Organic Chemistry I: Suspensions
Organic Chemistry II: Dispersal Mechanism
Organic Chemistry III: Stimpack B
Organic Chemistry IV: Compounds
Pathology I: Countertoxin
Pathology II: Disinfect
Pathology III: Improved Bandage
Pathology IV: Improved Disinfect
Personal Armor Appearance II: Advanced Appearance
Personal Armor Appearance III: Expert Appearance
Personal Armor Appearance I: Basic Appearance
Personal Armor Appearance IV: Artistic Appearance
Persuasion I: Alignment
Persuasion II: Blandishment
Persuasion III: Cajolery
Persuasion IV: Enticement
Pike Defensive Techniques I: Warcry
Pike Defensive Techniques II: Blind Recovery
Pike Defensive Techniques III: Intimidate
Pike Defensive Techniques IV: Improved Warcry
Pike Offensive Techniques I: Spin Attack
Pike Offensive Techniques II: Impale
Pike Offensive Techniques III: Improved Spin Attack
Pike Offensive Techniques IV: Improved Leg Hit
Pike Stances I: Improved Sweep Attack
Pike Stances II: Dizzy Recovery
Pike Stances III: Advanced Sweep Attack
Pike Stances IV: Speed
Pike Support I: Stunning Blow
Pike Support II: Defense
Pike Support III: Improved Stunning Blow
Pike Support IV: Stun Recovery
Pistol Grips I: Improved Firearm Strike
Pistol Grips II: Warning Shot
Pistol Grips III: Advanced Firearm Strike
Pistol Grips IV: Improved Body Shot
Pistol Marksmanship I: Burst Shot
Pistol Marksmanship II: Disarming Shot
Pistol Marksmanship III: Improved Burst Shot
Pistol Marksmanship IV: Improved Disarming Shot
Pistol Stances I: Stopping Shot
Pistol Stances II: Fan Shot
Pistol Stances III: Improved Stopping Shot
Pistol Stances IV: Improved Fan Shot
Pistol Techniques I: Improved Quick Draw
Pistol Techniques II: Dizzy Recovery
Pistol Techniques III: Intimidate Shot
Pistol Techniques IV: Stun Recovery
Pistols I: Firearm Strike
Pistols II: Aimed Shot
Pistols III: Placed Shot
Pistols IV: Quick Draw
Polearm Saber I: Precision
Polearm Saber II: Expert Strikes
Polearm Saber III: Improved Precision
Polearm Saber IV: Power Strikes
Polearms I: Center of Being
Polearms II: Melee Strike
Polearms III: Lunge
Polearms IV: Sweep Attack
Power Techniques I: Dizzy Attack
Power Techniques II: Taunt Bonus
Power Techniques III: Improved Dizzy Attack
Power Techniques IV: Taunt Bonus
Precision Striking I: Combo Attack
Precision Striking II: Taunt Bonus
Precision Striking III: Improved Combo Attack
Precision Striking IV: Taunt Bonus
Preternatural Defense I
Preternatural Defense II
Preternatural Defense III
Preternatural Defense IV
Propulsion Technology I: Simple Ion Drives
Propulsion Technology II: Thrust Dynamics
Propulsion Technology III: Advanced Hyperdrive Engineering
Propulsion Technology IV: Advanced Drive Theory
Psychokineses I
Psychokineses II
Psychokineses III
Psychokineses IV
Ranged Accuracy I: Sense Movement
Ranged Accuracy II: Sense Speed
Ranged Accuracy III: Vital Damage
Ranged Accuracy IV: Kill Shot
Ranged Defense I: Heightened Reflexes
Ranged Defense II: Reaction Speed
Ranged Defense III: Precognitive Senses
Ranged Defense IV: Danger Sense
Ranged Healing I: Bacta Toss
Ranged Healing I: Bio suppression
Ranged Healing III: Bio suppression
Ranged Healing IV: Bacta Spray
Ranged Speed I: Anticipation
Ranged Speed II: Honed Senses
Ranged Speed III: Trigger Finger
Ranged Speed IV: Will of the Weapon
Ranged Support I
Ranged Support II: Dive Shot
Ranged Support III: Kip Up Shot
Ranged Support IV: Overcharged Shot
Reactor Engineering Algorithms
Reactor Engineering Algorithms
Rebel Alliance Master Pilot
Repair I: Restoration
Repair II: Renovation
Repair III: Refurbishing
Repair IV: Rejuvenate
Rifle Abilites I: Improved Aim
Rifle Abilities II: Blind Recovery
Rifle Abilities III: Advanced Aim
Rifle Abilities IV: Stun Recovery
Rifles I: Aimed Shot
Rifles II: Placed Shot
Rifles III: Firearm Strike
Rifles IV: Aim
Skilled Healing I: Projection of Strength
Skilled Healing II: Projection of Vitality
Skilled Healing III: Projection of Will
Skilled Healing IV: Projection of Remedy
Slicing I: Terminals
Slicing II: Weapons Basic
Slicing III: Armor
Slicing IV: Weapon Advanced
Sniping I: Sniper Shot
Sniping II: Accuracy
Sniping III: Improved Head Shot
Sniping IV: Sniper Shot
Space Combat Techniques
Space Superiority Starfighters
Spaceframe Engineering I: Small Chasis
Spaceframe Engineering II: Standard Assault Ships
Spaceframe Engineering III: Heavy Fighters
Spaceframe Engineering IV: Advanced Ship Design
Special Warships
Special Weapons and Tactics
Starfighter Survival Tactics
Starship Defense
Strategy I: Steady Aim
Strategy II: Combat Arts
Strategy III: Strategic Defense
Strategy IV: Volley Fire
Subjugation I: Underhand Shot
Subjugation II: Confusion Shot
Subjugation III: Improved Underhand Shot
Subjugation IV: Improved Confusion Shot
Superior Force Power I: Animal Anxiety
Superior Force Power II: Animal Conciliation
Superior Force Power III: Animal Bewilderment
Superior Force Power IV: Mind Control
Superior Healing I: Restoration
Superior Healing II: Invigoration
Superior Healing III: Resolution
Superior Healing IV: Cleansing
Superior Manipulation I: Lightning Fork
Superior Manipulation II: Project Coercion
Superior Manipulation III: Lightning Strike
Superior Manipulation IV: Drain Essence
Surveying I: Improved Mining
Surveying I: Improved Results
Surveying II: Increased Range
Surveying II: Select Yields
Surveying III: Exceptional Results
Surveying III: Preferred Results
Surveying IV: Regional Surveying
Surveying IV: Sharpened Assaying
Survival I: Rudimentary Techniques
Survival I: Wilderness Survival
Survival II: Advanced Techniques
Survival II: Nature Sense
Survival III: Harsh Environment Techniques
Survival III: Uncanny Movement
Survival IV: Harmonious Nature
Survival IV: Special Techniques
Sword Defense I: Improved Armor Break
Sword Defense II: Sword Flurry
Sword Defense III: Advanced Armor Break
Sword Defense IV: Stun Recovery
Sword Finesse I: Critical Strike
Sword Finesse II: Accuracy
Sword Finesse III: Dizzy Recovery
Sword Finesse IV: Improved Critical Strike
Sword Offense I: Power Attack
Sword Offense II: Berserk
Sword Offense III: Sword Speed
Sword Offense IV: Improved Power Attack
Sword Techniques I: Area Taunt
Sword Techniques II: Blind Recovery
Sword Techniques III: Improved Area Taunt
Sword Techniques IV: Improved Head Hit
System Balance Programming
System Balance Programming
Tactics I: Basic Tactics
Tactics II: Combat Tactics
Tactics III: Retreat
Tactics IV: Group Accuracy
Tailoring I: Experimentation
Tailoring II: Repair
Tailoring III: Advanced Techniques
Tailoring IV: Technical Mastery
Technique I: Fortunate Crafting
Technique I: Protection Fundamentals
Technique II: Advanced Outfitting
Technique II: Auspicious Crafting
Technique III: Expert Outfitting
Technique III: Substantial Crafting
Technique IV: Armor Manufacturer
Technique IV: Prosperous Crafting
Technique Specialist IV
Technique Specialist IV
Tissue Engineering I
Tissue Engineering II
Tissue Engineering III
Tissue Engineering IV
Tracking I: Direction Sense
Tracking II: Path Reading
Tracking III: Improved Direction Sense
Tracking IV: Man Hunting
Trapping I: Makeshift Design
Trapping II: Refined Design
Trapping III: Martial Design
Trapping IV: Elite Martial Design
Two-Handed I: Melee Strike
Two-Handed II: Lunge
Two-Handed III: Center of Being
Two-Handed IV: Armor Break
Two-Handed Lightsaber I
Two-Handed Lightsaber II
Two-Handed Lightsaber III
Two-Handed Lightsaber IV
Two-hand Lightsaber I: Precision
Two-hand Lightsaber II: Stability
Two-hand Lightsaber III: Skilled Strikes
Two-hand Lightsaber IV: Wild Swing
Unarmed I: Center of Being
Unarmed II: Melee Strike
Unarmed III: Lunge
Unarmed IV: Leg Sweep
Underworld I: Negotiator
Underworld II: Fast Talker
Underworld III: Sell Out
Underworld IV: Connections
Vehicle Control I: Ground Sense
Vehicle Control II: Superior Handling
Vehicle Control III: Vehicle Harmony
Vehicle Control IV: Reflexive Driving
Wayfaring I: Basic Concealment
Wayfaring II: Rough Terrain Mastery
Wayfaring III: Stealth Techniques
Wayfaring IV: Exploration Mastery
Weapons Training I: Critical Shot
Weapons Training II: Spray Shot
Weapons Training III: Improved Critical Shot
Weapons Training IV: Improved Spray Shot