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Architect

  Master Architect
1 skill points 
  Furniture IV: Tech
2 skill points
121000 points of Structure Crafting Experience 
  Construction IV: Technician
2 skill points
121000 points of Structure Crafting Experience 
  Installations IV: Heavy Harvesters
2 skill points
121000 points of Structure Crafting Experience 
  Buildings IV: Large Houses
2 skill points
121000 points of Structure Crafting Experience 
  Furniture III: Advanced
3 skill points
99000 points of Structure Crafting Experience 
  Construction III: Expert
3 skill points
99000 points of Structure Crafting Experience 
  Installations III: Medium Harvesters
3 skill points
99000 points of Structure Crafting Experience 
  Buildings III: Large Houses
3 skill points
99000 points of Structure Crafting Experience 
  Furniture II: Stylish
4 skill points
77000 points of Structure Crafting Experience 
  Construction II: Advanced
4 skill points
77000 points of Structure Crafting Experience 
  Installations II: Medium Harvesters
4 skill points
77000 points of Structure Crafting Experience 
  Buildings II: Medium Houses
4 skill points
77000 points of Structure Crafting Experience 
  Furniture I: Modest
5 skill points
55000 points of Structure Crafting Experience 
  Construction I: Intermediate
5 skill points
55000 points of Structure Crafting Experience 
  Installations I: Factories
5 skill points
55000 points of Structure Crafting Experience 
  Buildings I: Small Houses
5 skill points
55000 points of Structure Crafting Experience 
  Novice Architect
6 skill points
33000 points of General Crafting Experience 
Notes:
This profession includes skills from the blueprints and building production disciplines. A player in this profession can build structures including player venues, installations, and other structures.
Total Skill Modifiers Gained: Total Abilities Gained:
33 Threads (Search Forums)
crafting... ?
Posted: Aug 3rd 2004 5:07pm | IP: Logged | Reply to this
20 posts
Score: Decent
_________________________________________________

u don't need a factory to them. u can assembly it urself. otherwise what came first the chicken or the egg.
it's the chicken hands down
_________________________________________________

The egg actually,
two <not> chickens got together and did their thing... some cosmic radiation or radon gas exposure or maybe a flick from God's fingertip flung a few atoms in a few proteins in a few genes out of whack and whamo... out of this mutantant <not> chicken egg pops an <almost> chicken... this probably happened more than once because the <not> chickens, seeing a weird deformed thing pop out of their egg (the <almost> chicken) probably ate it just to be rid of it... after a while a weak hearted <not> chicken had one and upon it's birth died of fright and thus there was an <almost> chicken... now that <almost> chicken hooked up with some creature of some sort that was relatively close to it on the genetic scale another <almost> chicken, and they made an (egg) which we will call The Egg. The Egg hatched and Wham Bam Bing... there was a chicken... now these wierdos thinking it would be cool to screw with the rest of life's orderly balance made an assload of these baby chickens. These things being so genetically defunct that they had no idea what the hell was going on just decided enough's enough and started happily going at each other... and so today we have people dying of heart attacks because mutant <almost> chickens had babies that were into incest and didn't thin their acute gene pool and their great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great great grandchilren to the 18th power get cut up and fried in oil and sold for over $2.00 a piece at KFC.

Edited, Tue Aug 3 17:10:24 2004
RE: crafting... ?
Posted: Aug 10th 2004 10:25am | IP: Logged | Reply to this
6 posts
Score: Decent
You are one crazy idiot,but at least i laughed at it.LOL
Reply to Katphish
Posted: Jun 16th 2004 12:35am | IP: Logged | Reply to this
3 posts
Score: Decent
The Paintings are only bought in Bestine off Lilas the Curator in the Musemn. The painting schematic you pay 48K for and when memorized you get to make 2 paintings then the schem poofs from data pad. Also if you do the missions for Lilas you can vote on what will be in the next weeks sales. But this does not take you alone, need alot of ppl to make this happen. The sad thing is you HAVE NO IDEA what you are buying till you buy the schematic, this I think should be changed on game.
RE: Reply to Katphish
Posted: Jun 16th 2004 2:07pm | IP: Logged | Reply to this
Lady Darkflame
Administratrix
Avatar
**A**
14810 posts
Score: Excellent
Quote:
The sad thing is you HAVE NO IDEA what you are buying till you buy the schematic


Actually you do. Before you enter the room where Lilas is located, look to your left, on the wall there is a painting. That painting will be the current schematic Lilas is selling.
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paintings
Posted: Jun 6th 2004 9:20am | IP: Logged | Reply to this
26 posts
Score: Default
I have noticed in some Architect/Artisan shops they have paintings. Do Architects get the schematics and make these? If so why are they not listed here? And are they always obtained from the museum? I NEED A WEBSITE AHHHHHHHHH!

Edited, Sun Jun 6 09:18:51 2004
RE: paintings
Posted: Jun 8th 2004 4:32pm | IP: Logged | Reply to this
Lady Darkflame
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14810 posts
Score: Excellent
Look under Items link on left hand menu. These items are obtained via skill ups.
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RE: paintings
Posted: Jun 10th 2004 10:13am | IP: Logged | Reply to this
26 posts
Score: Default
The reason I am asking this is because the Curator in Bestine asks if you want to buy a art schematic. I wanted to know how those were made.

I have seen the paints under the items here. But I have also noticed some of them are not listed such as the Crate Dragon, residential house, and that skinny one of the tree (not the grunga tree)

Sorry I am still new to this game and trying to figure things out.

RE: paintings
Posted: Jun 16th 2004 2:03pm | IP: Logged | Reply to this
Lady Darkflame
Administratrix
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14810 posts
Score: Excellent
Kat check here, you just don't seem to be looking in the right places.
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Website
Posted: Jun 6th 2004 9:13am | IP: Logged | Reply to this
26 posts
Score: Default
Is there a good Architect website that helps new players to the game? I have tried a search but the sites I have found are down =(

Lvling
Posted: May 8th 2004 5:11am | IP: Logged | Reply to this
1 post
Score: Decent
yeah just hit novice architect and was wondering if anyone knows a quick and easy way to advance...or maybe I should say what's the best thing to craft?
RE: Lvling
Posted: May 8th 2004 10:05am | IP: Logged | Reply to this
22 posts
Score: Decent
If you are leveling to master and looking for a source of credits on the way, then make Structure modules 10 at a time, then make wall modules and sell them for 6k each. You can usually find Architects who will buy them from you. Look for an Arcnitect, and see if they will cut you a deal. 200 ore and 50 metal for each SM, for each WM it's 300 metal 100 ore and 10 SM's. 6000 credits is a fair price for the WM's considering you are going to be able to make it all the way to Master with these and you can make a nice hunk of change.

On the other hand, if you are filthy rich, and already have Construction I, then get yourself a boatload of gemstones and ore and make gungan head statues, and use practice. You'll find them under Furniture. They take 2000 ore and 1000 gemstones.
Posting from http://regnad.home.comcast.net/
XP
Posted: Apr 21st 2004 8:05pm | IP: Logged | Reply to this
12 posts
Score: Decent
OK GUY WHAT IS TYHE BEST THING FOR XP I AM WILL REALLY LIKE IT IF YOU TELL ME PLZ I AM 4/4/1/0 IN ARCETECT


i am on the gorath sever my name is zanumbe kk peace
Turbo Fluidic Drill Pumps
Posted: Jan 23rd 2004 9:14pm | IP: Logged | Reply to this
22 posts
Score: Decent
Greetins all, I wanted to mention that I did not see the Turbo Fluidic Drill Pump above, it should be listed under "Installations II". This is a handy page for me, because I made some of these in trying to make some good ones in order to make a schematic... and wanted to see if there was anything else they go into that does not require multiple from a factory crate.
Posting from http://regnad.home.comcast.net/
Coffee Table does not exist
Posted: Jan 14th 2004 6:09pm | IP: Logged | Reply to this
**
359 posts
Score: Decent
The Coffee Table noted above does not exist in the game. May have been there from beta.
furniture
Posted: Jan 2nd 2004 4:32am | IP: Logged | Reply to this
5 posts
Score: Decent
this might seem dumb but how do you do anything but 90 degree angles when rotating furniture? i can't get my furniture to change angles at 45 degrees but i've seen it elsewhere?
RE: furniture
Posted: Jan 23rd 2004 9:21pm | IP: Logged | Reply to this
22 posts
Score: Decent
target the furniture you want to rotate, and then use the command line:

/rotate right 45

You can also use left, and you can set the number of degrees from anything up to 180.
Posting from http://regnad.home.comcast.net/
QUESTION QUESTION
Posted: Nov 14th 2003 2:53pm | IP: Logged | Reply to this
Anonymous Score: Default
Who knows WHAT profession makes the speakers i often see in player housing? I SEE THEM NOWHERE
RE: QUESTION QUESTION
Posted: Dec 21st 2003 2:17pm | IP: Logged | Reply to this
***
3079 posts
Score: Decent
Several (normally factional) themepark missions give them
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June 26th, 2003 - November 15th, 2005

We will miss you....
Posting from Georgia
RE: QUESTION QUESTION
Posted: Nov 14th 2003 3:46pm | IP: Logged | Reply to this
Anonymous Score: Default
No Money
Posted: Oct 27th 2003 12:45pm | IP: Logged | Reply to this
Anonymous Score: Default
Just a note to everyone at this point in the game if your being an architect to get rich, your not going to do well, unless you become an architect on a new server, your just going to have to like it, i do say architect is very easy, not to many picky minerals, and it dosnt matter if your experimentation fails (except on harvesters, where on the lowca server at least the hopper size is changed by experimenting) I am a architect but on lowca their are huge amounts of architects, and i usually sell only 1 house a week, thus even though i like it, it sucks because i have nothing to work with. So i am going on the the fighting proffessions, where if you get good enough you can solo datooine missions for 20k each! Hey an hour doing those and who needs more money =) (Oh, and a note dont buy from claire on the lowca server she is very greedy and sells outragous prices!)
RE: No Money
Posted: Apr 22nd 2004 6:45am | IP: Logged | Reply to this
21 posts
Score: Decent
Im Sorry but
Quote:
not to many picky minerals
if you had realized a Medium house cost 15k just in ore and bout 7.5k in metal and large houses cost a whoopin 40k resources just for one house!!!! Architect is a crafting proffesion that is REALLY picky on the minerals...but if you talkin furniture wise your right but still i dont think youll b crafting lots and lots of furniture if you want to make real money real fast.
Experimentation+100
Posted: Oct 24th 2003 5:13pm | IP: Logged | Reply to this
*
99 posts
Score: Decent
As of yesterday, Master Architects get 11 experimentation points.

Experimenting on a Personal Mineral Harvester only increased the hopper size, to 37,700.

I've read that experimenting on medium and heavy extractor sub-assemblies can boost the extraction rate, to perhaps 8 and 11 samples/minute.
----------------------------
Fort/Forth, Valcyn
(Forthoffer retired from EQ/Lanys, as a 65/155 cleric with effectively GM in all standard tradeskills)
RE: Experimentation+100
Posted: Jan 29th 2005 4:07am | IP: Logged | Reply to this
21 posts
Score: Decent
Personal Harvesters are in Artisan Tree, It uses Artisan Experementation not Architect.

Maximum BER (Base extration rate) is:
Large: 13
Medium: 10
Small: 5
Large Fusion: 14
Solar: 9
Wind: 10

I could be wrong on solar and wind i dont remember cap on them
----------------------------
Teiuna Fuzziefut Fironia Vie Server

Celiwien Bristlebane Server
Master artisan, any point?
Posted: Oct 18th 2003 12:03pm | IP: Logged | Reply to this
Anonymous Score: Default
RE: Master artisan, any point?
Posted: Oct 19th 2003 12:57pm | IP: Logged | Reply to this
Anonymous Score: Default
Yes there are a few components you cannot make if you don't have Master Artisan.

Electronic GP Modules etc

See this page for a list:
you will need these at some point.

RE: Master artisan, any point?
Posted: Oct 19th 2003 12:59pm | IP: Logged | Reply to this
Anonymous Score: Default
since the url thing didn't work properly click here: http://swg.allakhazam.com/db/skills.html?swgskill=18
Civic Planner
Posted: Sep 6th 2003 11:46am | IP: Logged | Reply to this
Anonymous Score: Default
Anyone hear of when they plan on addind this elite-elite profession?
structure experimentation actually change any stats?
Posted: Sep 1st 2003 4:03pm | IP: Logged | Reply to this
*
67 posts
Score: Default
does experimentation on structures actually do anything? I have experimented on harvestors and houses and have never seen any change to any stats of the structure once is it built. Am I missing something?
RE: structure experimentation actually change any stats?
Posted: Sep 12th 2003 5:28pm | IP: Logged | Reply to this
5 posts
Score: Decent
I think experimentation on harvestors is suppose to increase the hopper size. I've never done it though so I cold not verify that.
house
Posted: Aug 10th 2003 3:24pm | IP: Logged | Reply to this
Anonymous Score: Default
hi,
some1 knows where i can c some images from the houses?
GreetZ SaKkRa
RE: house
Posted: Aug 25th 2003 3:20pm | IP: Logged | Reply to this
Anonymous Score: Default
RE: house
Posted: Aug 18th 2003 1:35am | IP: Logged | Reply to this
Anonymous Score: Default
Anonymous, Posted: Aug 10th 2003 3:23pm, Score: Sub-Default, [expand]
what to do?
Posted: Aug 7th 2003 6:05pm | IP: Logged | Reply to this
Anonymous Score: Default
hi, i dont play SWG but i will soon, i plan on playing an architect/scout/marksman and i was wondering what skill advasnment i should go for first, id love to build houses for my self and other people, but i was wondering if i should start with furniture..or even something totally differnt, if anyone can help me please do so, thanks.
RE: what to do?
Posted: Oct 8th 2003 2:23am | IP: Logged | Reply to this
Anonymous Score: Default
I like starting off on the Artisan proffesion. You can start the lucrative crafting missions right away. You can earn about 2.4k each trip traveling between Mos Eisly and Anchorhead on the shuttle doing these missions (There may be other cites where the rate may be higher), and earn Engineering skill while you do. After an hour or so you will have some nice starting funds to train novice Marksman and Scout (only cost 100 credits each) and buy some weapons for each of your Marksman skills.
RE: what to do?
Posted: Aug 12th 2003 5:52pm | IP: Logged | Reply to this
1 post
Score: Decent
There are several paths you can choose to get where you want to be with Architect. Personally, I'd suggest starting as a Novice Marksman so you will begin with a pistol and basic ranged combat skills to defend yourself with. Then, pick up Novice Scout so you get some basic survival and animal harvesting skills (hides, meat, bone harvesting for building stuff).

Once you have those, pick up Novice Artisan and concentration on the Engineering skill advancement because it's a requirement of Architect. Artisan also allows you to make lots of stuff like food, clothing, armor, basic weapons and the like. You might want to consider Mastering Artisan because that will allow you to make certain specific components required to build many Architect components later on...and only Master Artisans can make those components so you will be able to sell them to other professionals who can't make their own (you can make a LOT of credits that way without having to risk your hide on hunting missions for credits).

What I just described is what I'm doing with my first character, and I'm having a blast doing it.
----------------------------
Halikarkama
Engineer, Master Weaponsmith, and Very Very Tired
hehehe
Posted: Aug 5th 2003 4:44pm | IP: Logged | Reply to this
Anonymous Score: Default
Guss wondering how many skill points does it take up to become a Master Architect? In total including everything you haveto go through... sorry im kinna noobalishous heeh
RE: hehehe
Posted: Aug 11th 2003 12:46am | IP: Logged | Reply to this
Anonymous Score: Default
lets put it this way, not very much, arcitec is kinda like a side proffesion, something to make money for you main one...like pistolear or something........or you could use that to make money for arcitec...
can you count ?
Posted: Aug 8th 2003 10:05am | IP: Logged | Reply to this
Anonymous Score: Default
Above is the XP required for each block of Architect, add them up. And then go to the artisan table and add up the engineer tree .

Add the two...
Benefits
Posted: Aug 1st 2003 5:55am | IP: Logged | Reply to this
Anonymous Score: Default
Ok. I have the ability to be a Novice Architect, but have a few questions. I plan on eventually going for Bounty Hunter after I finish all the other stuff I want to do. But, what are the benefits of having a Guild Hall or house? Maybe I just don't get it, but what are the benefits?
eh?
Posted: Jul 24th 2003 11:29am | IP: Logged | Reply to this
Anonymous Score: Default
I'm a noob, not an architect yet. But i'm just curious. To build a factory, if you require 3 identical wall modules, and each require 10 identical structure modules. And you need a factory to build these.. Then how does anyone ever build a factory?
RE: eh?
Posted: Jul 25th 2003 12:05pm | IP: Logged | Reply to this
Anonymous Score: Default
u don't need a factory to them. u can assembly it urself. otherwise what came first the chicken or the egg.




it's the chicken hands down
Similar Structure module items
Posted: Jul 22nd 2003 9:52am | IP: Logged | Reply to this
Anonymous Score: Default
By the wall module schematic saying "10 similar structural module items" does it mean that they are all made from the same ingredients?
RE: Similar Structure module items
Posted: Jul 23rd 2003 9:52pm | IP: Logged | Reply to this
17 posts
Score: Decent
No because each one can have a varying experimentation rate. You must use 10 from a factory produced crate.
RE: Similar Structure module items
Posted: Aug 2nd 2003 3:00pm | IP: Logged | Reply to this
16 posts
Score: Decent
I have built structure modules, etc. out of different ingredients even. I have mode some out of aluminum and ore and some out of copper and ore.
RE: Similar Structure module items
Posted: Jul 24th 2003 11:31am | IP: Logged | Reply to this
Anonymous Score: Default
I've built several facotries and never used wall or structure modules from a factory crate.
Anonymous, Posted: Jul 22nd 2003 9:50am, Score: Sub-Default, [expand]
Ingredients for guild hall
Posted: Jul 16th 2003 9:17am | IP: Logged | Reply to this
Anonymous Score: Decent
35906 Low Grade Ore
14902 Metal
1000 Aluminuim
1000 Carbonate Ore
800 Non-Ferrous Metal
658 Steel
508 Copper
400 Reactive Gas
100 Chemical
16 Polymer
14 Inert Gas
4 Armophous Gemstone



OniBendu
Posted: Jul 11th 2003 6:33pm | IP: Logged | Reply to this
Anonymous Score: Default
I reside on the Flurry Server, located on Tatooine nearby Mos Espa. I'm an Architect at heart and love working with my hands. I have a nice listing of cliental, and remain to be regular customers. If you're on Flurry and looking to hire an Architect, look me up.

There are at times I get backed up in orders, but I'm always in touch with clients, giving the best ETA's possible. When placing an order with Oni Inc. you know you'll get what you want, quality work and always served with a smile!
i need a house
Posted: Jul 11th 2003 12:49pm | IP: Logged | Reply to this
2 posts
Score: Decent
im located on the sunrunner server and im looking to purchase a house. Let me know if you can help me.
house sales
Posted: Jul 8th 2003 5:11pm | IP: Logged | Reply to this
Anonymous Score: Default
i am new in swg and not very experienced, i was looking in the architect feild and wanted any advice anyone could offer. Does architect produce alot of money? How Do you sell houses to other players? Does a deed mean u have the ability to construcy a house?

any help would be great.
XP
Posted: Jul 7th 2003 2:18pm | IP: Logged | Reply to this
4 posts
Score: Decent
I'm a engineer at lvl IV, and have domestic at lvl 1. What can i make to get better XP than bone armor? i've heard travel bags, but unless the increase in XP is incredible, i'm not gonna waste XP on domesitc
RE: XP
Posted: Jul 27th 2003 2:54am | IP: Logged | Reply to this
4 posts
Score: Decent
You've probably made it to Architect by now but I will point out that I made Bone Armor Chestplates for two days to level up to Novice Architect. Of anything I could make without Domestic that was the best XP. Even better than Muzzles "}
~Ana
Low Quality Ore Deposits
Posted: Jul 7th 2003 2:39am | IP: Logged | Reply to this
Anonymous Score: Default
Figured this would be the best place to post this. Only being a novice architect so far, I've been attempting to put up small houses for several of my friends, so we can mark a little bit of territory to use as a base of operations. Only problem is, houses take thousands of low grade ore to create. Most of the planets I've been to have had wide-spread, low percent deposits of ore across their length, which makes it very hard to harvest or make it worth setting up a harvester for. I'm looking for tips on any good low grade ore deposits on Flurry, preferrably on Tattooine.
RE: Low Quality Ore Deposits
Posted: Jul 7th 2003 12:02pm | IP: Logged | Reply to this
Anonymous Score: Default
had the same problem... because it takes so much low quality ore and it's so hard to come by for me, i end up having to charge more for the small houses i built. which is quite impossible with this market.

Anyway, i only suggestion is to build the extractors anyway and concentrate on low quality ore. when you need it... you need it. or of course you could try asking around and buying it with cold hard cash.. erm, credit =)
RE: Low Quality Ore Deposits
Posted: Jul 9th 2003 7:45am | IP: Logged | Reply to this
9 posts
Score: Decent
Tattooine seems to have multiple 60+ % lgo (including carbonate for generator turbines) pockets. At least, on the Gorath server that is the case. Maybe this will help ya find a planet well suited to your needs.

-Ryv, Bothan Novice Architect, Gorath Server
Guild Halls
Posted: Jul 4th 2003 4:27pm | IP: Logged | Reply to this
4 posts
Score: Decent
Does anyone know the exact amount of resources ( how many of what kind ) it takes to build a Generic Guild hall?
Confused Builder
Posted: Jul 4th 2003 11:40am | IP: Logged | Reply to this
Anonymous Score: Default
Anyone know what each item does in the Novice field. I built a Ore mining unit and Light ore mining unit thinking it was going to be just like the personal extractors but cant figure out how to use them or what they go with. If possible it would be nice if someone could go down the list of architects items and tell more about them. the information on the schematics in game leave you wondering how each item you make is used and if it has to be combined with something else.
RE: Confused Builder
Posted: Jul 6th 2003 10:01am | IP: Logged | Reply to this
Anonymous Score: Default
Those are components for the meedium and heavy harvesters recieved at installations II, III, and IV.
Mistaken XP
Posted: Jun 26th 2003 2:47pm | IP: Logged | Reply to this
Anonymous Score: Decent
The amount of Structure Crafting Experience Needed to gain levels in Architect is wrong. It was adjusted just before Bata ended. This was the first adjustment from the original which multiplied the experience needed by 25, they lowered it down to around 5 times more than origina XP needed.(You do the math)
RE: Mistaken XP
Posted: Jul 4th 2003 3:43am | IP: Logged | Reply to this
Anonymous Score: Default
Not sure if it was changed after the last anonymous user posted, but those figures look like they reflect what's in game right now.

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